I didn't make it!
Ive been pulling my hair out over this. I have a lightspeed shader I want to turn on and off. So I make a trigger_multiple brush with the trigger texture on it I tick the 'use button' give it a wait for 5 and link it to my shader (KEY: Target VALUE: lightspeed) then I make my lightspeed brush and put the shader on it, and make it a func_usable I tick the start off box give it a wait of 5 and link it to me trigger (KEY: Targetname VALUE: lightspeed) I compile and load the map up, and to start with you cant see the lightsped, which is good, so I move the press the trigger and...nothing. can anyone tell me where Im going wrong?