shit in ur hands and clap
7th November 2009
i created a simple map but i dont know how to make it a .bsp file to make it playable please help!!!!! :uhm::confused::(:lookaround::furious:
3rd September 2005
The map needs to be compiled using q3map2. Radiant has some built-in settings for this, on the 'BSP' menu, across the top of the program window.
Your first compile will need to be a -meta compile, then you'll ideally want to work through the list one stage at a time - BSP, VIS, LIGHT, then FINAL - testing as you go so that you catch any errors.
Run a google search for "rich diesal lesson 2 compiling" for a more detailed breakdown of compiling.
I don't know how, and I don't know why, but this is totally Sheep's fault.