Map Grav Lift Help -1 reply

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Isla Kamamee

Awkward? You bet!

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28th August 2006

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#1 11 years ago

Is it possible to create a grav lift like those seen in Halo 2 with GTKRadiant for JK3, or would I have to get knee deep in scripting, which I don't know how to do yet? I need something to bring players down at a constant speed, while restricting the players movement to none when on the lift. And no damage, either. And not like an elevator, just like a beam of light that's all floaty and brings the pig smellies to the destination when they enter. I have no idea how to solve this, just like my other hardware problem (not compiling light at all with Radiant 1.5 and Windows XP.). I actually just now use 1.4 raven to do lighting, and 1.5 for mapping. (Cause 1.4 sux for mapping.) (As well, if anyone can script, and this effect needs scripting, can u do anything for me plz?) email me at [EMAIL="islakamamee@yahoo.com"]islakamamee@yahoo.com[/EMAIL] or [EMAIL="ghariarohamee@gmail.com"]ghariarohamee@gmail.com[/EMAIL] .




Green-Flash

The trigger_hurt of the forums

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4th April 2007

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#2 11 years ago

The floaty beam of light thing sounds like a .efx file that needs to be made.




The One and Only

I R Scary Eyeball

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29th January 2004

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#3 11 years ago

you can use a trigger_push to throw someone through the air, it's sort of similar.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#4 11 years ago

That sounds...painful. Also, this is to be a one way lift between two floors, but goin' down. It always hurts ALOT alot when aiming push triggers straight down. I also was thinkin' of a more controlled descent, not one that, jedi or not, would leave you unable to feel your legs. :) About the beam, no efx files, but I did think of using a bunch of lights colored purple and white aimed down (spotlights.) Then, have some crazy junk goin on with multiple entities. I just don't know what to do there...and the map just wouldnt be the same without it. Boohoo. Aaah well, I guess we'll figure it out sometime. I dont have any deadlines, so no worries.

PS, dont use the second email address, it's nonexistant. Use this one: [email]harmonanaxamee@gmail.com[/email]




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#5 11 years ago

Here's a pic of the area I need to become the grav lift, if it helps. Gives you a sense of how far it needs to travel.




Green-Flash

The trigger_hurt of the forums

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4th April 2007

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#6 11 years ago

Oh yeah thats pretty far, good luck with that.

Oh and I still think your wanting a .efx file




The One and Only

I R Scary Eyeball

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29th January 2004

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#7 11 years ago

Might be better to use an "animated" non-solid texture rather than trying to line up an efx effect that large. In JK2 there was a tube on Artus Prime with a fan at the bottom which slowed you down as you fell towards it. I don't know how it works though.




iswer

Mapper, Modeller, Musician

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18th April 2004

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#8 11 years ago

What exactly is this "halo 2 elevator" like?




Szico VII

We want FF7-2/remake!

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14th September 2003

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#9 11 years ago

if you remember, there was a level in jk2 sp where a fan slowed your descent. Its perfectly possible, you juts need a trigger_push with a very small value which slows your descent speed.




The One and Only

I R Scary Eyeball

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29th January 2004

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#10 11 years ago

If you remember, I just said there was one in JK2...