Map. GTK help -1 reply

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Ganseki

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13th September 2010

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#1 7 years ago

Hi guys.

Please tell me.

1. How make on multiplayer map force Pushable/pullable trigger with "seeing" mark on it.

2. How to make trigger activated with shoot/or any kind of damage from a gun.




Jonny2199

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18th September 2005

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#2 7 years ago

2. With doors, you can set a health key and 1 value to make it open when shot/hit, so see if that works on a trigger...? If you set up a button that has health rather than 'press to use' spawnflags it might work?

(Convincing, aren't I?)




jk3editor

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21st August 2008

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#3 7 years ago

1) Push/pullable function: func_static Seeing mark: shader with ForseSight flag

2) You can't damage a trigger... that's not solid. What's your aim?




DarthStevenus

GF is my bext friend *hugs GF*

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18th December 2009

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#4 7 years ago

For the second one, you could make a func_breakable (out of the clip shader or something else invisible) in the shape of your trigger, and have it target a target_activate, which is targeted at your trigger.




jk3editor

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#5 7 years ago

I think that's unnecessary. We'll see if he responses in his own thread, and explain us why does he need it.




Ganseki

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#6 7 years ago

i need this for shooting range , when shooting-target is hitted by bullet then i want it to hide (func_door) underground for X seconds.




Jonny2199

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#7 7 years ago

If your shooting target is a func_door, giving it a health of 1 will make it activate when shot (set direction to 'down,' obviously...) and add a speed key to make it descend quickly. I think the 'wait' key works with doors (to make them stay open for x seconds)




jk3editor

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#8 7 years ago

Yes, that works.




Ganseki

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#9 7 years ago

thks i didnt know about this health key :)