Map idea -1 reply

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Jonny2199

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18th September 2005

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#1 11 years ago

I have seen quite a bit of talk in various forums about a StarWars Galaxies style play, or at least one where you can go to various worlds etc.

Many believe this to be impossible, and I'm not disagreeing - I think there may be a way around it.

Perhaps a map could be made like Final Fantasy 8 -People are quite big compared to the landscape -People can walk up to 'towns' (small buildings on the main map) -This teleports people to the town (of course, they would have to be small)

Any thoughts?




Mikouen VIP Member

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4th September 2005

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#2 11 years ago

The only way you'd pull it off is with map change scripts, and those are useless for multiplayer seeing as how they're the #1 way to instantly crash a server.

I suppose it'd be OK in singleplayer, albeit kinda pointless since there'll be nothing to do except sit around playing with /npc spawn all day.


I don't know how, and I don't know why, but this is totally Sheep's fault.



The One and Only

I R Scary Eyeball

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29th January 2004

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#3 11 years ago

Well, actually, I've thought about this before. You'd have to have quite a low of detial for the most part, but if you made all the player models, say a 10th of their normal size, and adjusted the camera, the map would seem 10 times the size. Of course you still have the problem of things like brush limits, and brushes too small can cause errors, but it could be made to work.




Omegasigma

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16th March 2006

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#4 11 years ago

scaling things down is a good idea, but then you also have to focus on your details alot, sinc eeveryhting will be in a fine scale, its possible but its safer to likely attempt a scale down mod, since weapons and other things would be enourmous, and if your that small don't even try to fight an npc bigger than you, tho mini rancor's are somewhat fast... its possible, but not really practicle




Jonny2199

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#5 11 years ago

For those who think I'm crazy and/or have no idea what I'm on about, check the attachment.

The spheres would be planets (I used random sky textures for them...) and the other rectangles would be places. Trigger-teleports would be around the planets and certain places in the little towns/villages/areas of the planets.

I think the whole thing would be more popular if it was more to do with StarWars, hence the planets, but this is obviously still just an idea.




Liquid fire

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10th June 2006

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#6 11 years ago

I say you go for it. Just do it like a monkey island game or ff game. Yes, dont have to scale anything just make a map off in the distance that was small 3d models on it representing the locations and have teleporters in them or on top of them.




Mikouen VIP Member

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#7 11 years ago

You're forgetting that the grid in Radiant is very easy to fill in a quick amount of time - it's nowhere near as big as it sounds/looks. Don't forget the brush and entity limits.

Like I said previously, if you wanted such a thing, the best way to do it would be to use level change scripts. Of course, it wouldn't work in MP, but this kind of thing is just not practical in MP anyway.

Besides, cramming it all in one grid like this will result in a map that is virtually unplayable for performance reasons - sure it'll work in MP, but it'll suffer from extremely long load times and unbearable lag.

It's a very interesting idea, yeah, so don't get me wrong. I'm questioning your method, not your motives.

Just seems to me that the more logical method is using level change scripts and having it as a group of linked singleplayer maps (possibly with mini-scenarios in each one), rather than one big virtually unplayable multiplayer map.


I don't know how, and I don't know why, but this is totally Sheep's fault.



supermie

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29th December 2002

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#8 11 years ago

I was going to do this with my map. Then i decided not to. :uhm:




Jonny2199

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#9 11 years ago

So, Kouen, you reckon it'd be possible in SP...

So a single player campaign, perhaps? Where you could select a mission by 'travelling' to a certain planet?

Of course, the MMORPG thing will never be fully possible with JKA, but depending on other people's opinions, I could give it a shot. Or let a more experianced/tons better mapper do it *hint to all mappers*




Omegasigma

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#10 11 years ago

mmorpg is quiet limited, due to how many players can be on till it lags, unles sits down Like the phantasy star series, 4-6 players per team limit. ssd for the change level scripts i'd think that'd be far less daunting then one level. tho it could work you'll need good size illusion.




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