I have been learning to map recently and am haveing a problum. I made a map and put it in a pk3. Every time I try to load the map it says "Wrong version number (1953391904 should be 1". Any ideas on how to fix this??:confused:
it means it was compiled for a game other than the one you were trying to put it in, and theres a header mismatch. Try changing what game your telling it to load the definitions for. Its the thing that pops up before Radiant starts, and offers a dropdown of all games available. You might have made it go away permanantly, go into you preferences (press P) and under Global, go to Game, and set it correctly. If the game setting is not the problem, then I dont know, as Ive never seen that error out of this context.
It Says that I am makeing it for JK:JA. Got any thing ells I should try??
SP? MP? I'm not sure of those settings, under "file project settings" but double check maksure its for jka, and set to which mode your making the map for
Its for MP, no mod, it says its for JK:JA
Ok maby this will help. All I did was make four walls one sky and one floor. I added one spawn point and one piller. I saved this as a .map changed that to a .bsp. Then I stuck the .bsp into a pk3. Is that how its supost to be done??
uh...no. If you want to compile a map, go to Build (in 1.5) (or BSP if your using 1.4) and select one. To test the map without any vis calculations or light, choose (single) BSP -meta That will just compile it with fullbright lighting. You put the BSP created from doing that into the pk3, you cant just rename a MAP file to a BSP file, they have completely different structures. Open a map file in wordpad, then open a BSP in wordpad and youll see what I mean. Ones gibberish and ones clearly readable.
O thanx it works now.
ok now I got a new problum. every time I try to load the map it says "map has no nodes". How do I fix this??
thats not one I recognize...MODSonline doesnt say anything either...and Googling it comes up with a stringdump for the q3 engine, and something about C++... I guess you could try rebuilding the map, as it sounds like you werent very far into it anyway...