Does anyone happen to know what differences there are between JO and JA when it comes to mapping? Are there any features of JA not supported by JO, or the other way round? I'm mainly interested in SP and duel/ffa maps, not so much in other game types.
Thanks for any infos on that or pointing me somewhere this has already been dicussed (searching for this kind of information isn't exactly easy - there are simply too many ways the games may be referred to, e.g. JK2, JO, "Jedi Outcast", JA, JK3, JKA, "Jedi Academy", you get the picture. Building a search expression involves so many ANDs and ORs and nested parentheses, I'm not even sure the search engines are interpreting it the way I had in mind).
An actual mapper could give you a much better insight on this but I haven't seen much map related feedback lately, so I'll give it a try.
as far as I've learned...
Not only there are no differences, but the similarities embrace a lot more than just JO and JKA... as long as you have the source files (including the assets of the games) and the correct paths for each game, a map that can be compiled by radiant, can also be compiled to work with Wolfstein, Heretic II, Doom3 and quite a few more.
so, yeah, your limitation resumes to the assets of the games that you have at disposal to use in your maps, like npcs, map objects, etc... I'll guess it can be a little more complicated in concern to entities, but still doable... JO and JKA are simply the two similar games inside the q3 engine's scope.
Personally I'm tryng to map, and I've been directed to Simon and Kats pages, one is general q3 based games, the other, covers mostly quake4 , but the theories and everything applies like a glove for JKA and radiant.
I thought maybe JA could have some features JO doesn't support, shader techniques, weather effects, ICARUS stuff, things like that. E.g., in JA's hoth2 map there are these fancy effects like condensating breath, footmarks in the snow, wind making the player cover their face with the elbow, etc. Can those be accomplished with JO as well? And what's the deal with .weather files, anyway?
There is a difference when it comes to npc paths. I've loaded up some of my favorite maps from JO into JA and the Reborn would jump half-a-mile up into the air, land, and then repeat until I could kill him off. If you want to see what I mean find the map 'ladder 2' on jk3files and try it out.
Uhm, sounds like fun but I'll pass.
One big difference that immediately comes to mind is that you cannot use any scripts in JO multiplayer, as opposed to JKA where you can.
Umm..do you mean SP or MP N-7? It is really different in one game too :D
DarthStevenus;5418230One big difference that immediately comes to mind is that you cannot use any scripts in JO multiplayer, as opposed to JKA where you can.[/QUOTE] Ah, that's good to know, thanks.
[QUOTE=jk3editor;5418232]Umm..do you mean SP or MP N-7? It is really different in one game too :D
SP mainly. I was thinking of trying myself at mapping, with the ultimate goal of creating SP maps. But for starters I'll keep with duel maps, I guess, at least until I know the basics. My dilemma is: for me, JA's swordplay simply isn't as much fun as JO's. Now if I'm going to create any maps, I'd like to play them myself. But the prospect of playing JA isn't really very enticing to me, hence I'd much rather map for JO. At the same time, I suspect that JA does have some features which JO lacks (I get the feeling that JA's SP maps do tend to look better than JO's). I'd simply like to know what I'd be missing if I followed my heart and went with JO (oh, the drama!).
In SP there are a lot of changes...but I think you can see them :D More vehicles for example, more saber styles, new anims...etc :P
Btw there more things, that is in JO and not in JA... that's sad :/
The renderer was overhauled for JA, but the functionality and systems are almost identical between the games (BSP, ICARUS, etc - Save for some special-case ICARUS functionality in each game and other SP pre-release hackery) I believe path-finding was redone and a weather system incorporated in the new renderer. Shaders should be identical..?
I don't think there's a published comparison between ICARUS/shader features of the games :/ RE'ing the maps and other files for reference seems like a good way to go.