Mapping, PERMISSION GRANTED JK3 -1 reply

Please wait...

uZii

Slightly cooler than a n00b

50 XP

20th March 2011

0 Uploads

33 Posts

0 Threads

#1 7 years ago

Hello, I play Jedi Knight Jedi Academy(JK3), and I have been asked to edit the mp/ffa3 map for the TSE clan (True Sith Empire) I have not used GTKRadiant in about 5 -8 months? Maybe a year. Can someone tell me how to load shaders please! I open pakscape, then I open the assets. Find the texture, shaders folder, but then what do I do? I do have the map converted into .map! By the help of Didz (Modder), and Scooper (Makermod Modder). All Permission Granted from LucasArts, company. TSE - True Sith Empire is recruiting! www.truesithempire.darkbb.com - Register -Post an application! Enjoy! Jedi Knight Jedi Academy Only!




Jeff_Katarn

jediwannabe on

50 XP

1st January 2011

0 Uploads

218 Posts

0 Threads

#2 7 years ago

Decompiling base maps is completely... ILLEGAL. But if you really want to do that, there are two options: 1. Contact LEC or Raven. 2. Use Map Modding. The second option is easier.

EDIT: Map modding: http://holonet.antarat.com/wiki/index.php?title=Map_Modding




Jonny2199

Click >HERE< to find an idiot.

50 XP

18th September 2005

0 Uploads

1,046 Posts

0 Threads

#3 7 years ago

You're allowed to use the Jedi Academy things in mods. Haven't you SEEN the number of Reborn skins/desaturates? Honestly, if it was illegal to use Raven's assets, JK3files would be shut down. Idiot.

If the shader file is in the shader folder in a .pk3 in your gamedata/base folder and all text paths are correct and the textures are in a texture folder in a .pk3 in your base folder and you've added the shader file to the shaderlist.txt, it should all kinda just work.




Sato

I just changed my sig 0.0

50 XP

17th December 2008

0 Uploads

389 Posts

0 Threads

#4 7 years ago

It's illegal to decompile someone else's maps and claim them as your own (a.k.a: playing with one of mace's maps then claiming you did it)

It is however, ok to decompile a map like ffa3 and edit it as long as you give credit to ravensoft and such.




uZii

Slightly cooler than a n00b

50 XP

20th March 2011

0 Uploads

33 Posts

0 Threads

#5 7 years ago

I have not said it was mine, I am editing it for -=TSE=-Emperor Hanzo. From my TSE, Clan. He thinks the origional is to plain.

BTW, are you Sato, School of war Map? Seto?




DarthStevenus

GF is my bext friend *hugs GF*

50 XP

18th December 2009

0 Uploads

909 Posts

0 Threads

#6 7 years ago

To Jeff_Katarn, the op said "I do have the map converted into .map" so he doesn't need to decompile anything. Unless that was a typo and he meant to say he doesn't have it.

But anyway, about shaders, I'm a bit confused. It's been so long since I had a newly installed version of JK3 that wasn't set up for any kind of modding, but shouldn't the base shaders just...work? From what I remember, you shouldn't need to copy them into your gamedata/base/shaders folder since they're in the original assets.

FAKE EDIT: Yeah I just checked my shaders folder and the only base shader files in there are system and common. Did you maybe...I don't know, delete your shaderlist??? Seems like a stretch but you never know.




uZii

Slightly cooler than a n00b

50 XP

20th March 2011

0 Uploads

33 Posts

0 Threads

#7 7 years ago

No, I have not deleted my shader list, and your right I said 'I do.'

FAKE EDIT AFTER HOLDING POST FOR 5 MINUTES: My shader list looks like this in my C:\ProgramFiles(x86)\Steam\steamapps\common\jediacademy\GameData\base\maps\base\shaders

/////////////////////////////////// // // // **** Clean Shaders **** // // Nov. 7th, 2003 // // By Astrocreep // // ------------- // // For Level Editing info: // // Free Gps Map | Cash Advance | Debt Consolidation | Insurance | Cell Phones at Map-Center.com // // ------------- // // For GtkRadiant Updates: // // www.qeradiant.com // // // ///////////////////////////////////

bespin bounty byss cairn common danger decals desert doomgiver factory flares fogs h_evil hoth imp_mine impdetention imperial jnegretetest kejim korriban models mp narshaddaa nar_streets quicktrip rail rbettenbergtest rift rocky_ruins rooftop sandcrawler siege skies stu system taspir tests vjun wedge yavin

But it does not look like that in the notepad, it is, smudged together, yavinwedgeteststaspirstusiegeskiesrooftop .....etc

Would I need to copy this over?

Or, anyone have a copy of their base folder to reinstate mine to fix this problem even further?




DarthStevenus

GF is my bext friend *hugs GF*

50 XP

18th December 2009

0 Uploads

909 Posts

0 Threads

#8 7 years ago

Wait wait wait, double check that file path there. Gamedata/base/maps/base/shaders? It should just be Gamedata/base/shaders.




uZii

Slightly cooler than a n00b

50 XP

20th March 2011

0 Uploads

33 Posts

0 Threads

#9 7 years ago

Now the shaders folder is in gamedata/base, do I get the .shader file out of the assets? or, what?




The One and Only

I R Scary Eyeball

50 XP

29th January 2004

0 Uploads

4,091 Posts

0 Threads

#10 7 years ago
Sato;5480494It is however, ok to decompile a map like ffa3 and edit it as long as you give credit to ravensoft and such.

Actually no it's not. My understanding is that the law arises from misuse of the Q3Map compiler, not the assets themselves.