Ok i got 2 questions. Firsly, how can i put different music in different areas, ive got about 7.
Secondly, how can i set 6 breakable brushes, that when destroyed, in no particular order, they destroy a brush somewhere? Oh and if i can, when i destroy 1 it makes another brush appear somwhere... aswell. But my main concern is getting all 6 to break a brush when all are destroyed.
You mean liek supports and you break 6 of them so a pillar falls down kinda?
Look in the scripts. I dont know too much about it.
i dont know how to put different MUSIC in different areas, but you can put different sounds (which is music) in different area´s. but that wont work good.
hhhm, k thx.. will try the sounds bit.
When u mean u enter another area, another music file will play?
only thing i can think of on the music part is using a target speaker, but the file size of your map will be quite huge then
"smakar det så kostar det" - (swedish) if it will taste good then it will take it´s time (size, in this "chapter"..) to make... if ya understand me.
Put a trigger_multiple somewhere, and link a target_play_music to it and enter the required Value's in. When you walk into the point where the trigger is, you should hear another music.