Mass NPC replacement mod -1 reply

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ShadowSteelDragon

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23rd June 2006

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#1 12 years ago

As the name suggests, I'm working on a complete or near-complete NPC replacement mod. What I'm doing is either modifying that stats of NPCs to make them tougher, or replacing them altogether with something new. I'd like to hear some suggestions for what NPCs to replace with what. I'd also be willing to take ideas for names of the new NPCs and factions, which I really only named because I'm working on a short story involving the Leviathen Gaurd and Warhawks.

Here's a list of the most important replacements I've done so far: IMPERIAL FORCES--LEVIATHEN GAURD The Leviathen gaurd is an elite sect of warriors. All leviathen gaurd infantry wear special armor. Reaver armor provides an active camoflauge system, a decent amout of protection, and vastly increases speed for the wearer. Overseer armor includes sophisticated communications gear, allowing them to keep tabs on all infantry unit across any planet they are stationed on. Their armor provides far lees protection as reaver armor. Filed Commander armor provides more protection than that of the Overseers, and includes the same communications gear with links to any Leviathen Gaurd starships in orbit. Leviathen Gaurd Scarmakers are grizzled veterans of a dozen campaigns, and their experimental, lightweight armor is as durable as Reaver armor. Primary Leviathen Gaurd infantry wear large, bulky armor. Thus armor includes special targeting gear linked to a pair of modified DL-44 heavy blaster pistols. The armor is more durable than Reaver or Scarmaker armor, and offers an insane amount of mobility to wearer, allowing them to perform mid-air sumersaults, dodge enemy fire with ease, and evem run along walls while pouring fire at their enemies. The armor also includes experimental sonic weapons, allowing them to push and pull theirs at once, rip the weapons from their hands, and even stun and disorent Jedi to resist their own Push, Pull, and Grip powers. Commanders and Officers implement prototypes for the next wave of Leviathen Gaurd powered armor. Leviathen Gaurd replaces--stormtrooper health--1000 model--pl_rockettrooper skin--red weapons--dual pistols

Leviathen Gaurd Officer replaces--stormtrooper officer health--1500 model--pl_rockettrooper skin--custom weapons--concussion rifle (secondary fire only) Leviathen Gaurd Comander replaces--stormtrooper commander health--2000 model--pl_rockettrooper skin--custom weapons--concussion rifle Leviathen Gaurd Overseer replaces--imperial health--200 model--Gray Fox skin--default weapons-blaster pistol Leviathen Gaurd Field Commander replaces--imperial officer health--400 model--Gray Fox skin--red weapons--blaster rifle Leviathen Gaurd Scarmaker replaces--imperial commander health--800 model--Gray Fox skin--Deimos weapons--flechette Leviathen Gaurd Reaver replaces--sboteur health--800 model--saboteur skin--red, blue for sniper weapons--blaster, sniper rifle, reaver cannon (Jawa gun) CULT FORCES--WARHAWKS The Warhawks are an ancient cult of Sith fanatics. They have trained their bodies to endure pain and suffering that would kill a normal man dozens of times over, allowing them to take as much punishment as Leviathen Gaurd Reavers. They have mastered the arts of Lightsaber combat, and their veterans and elite warriors stike fear into the hearts of their enemies, even those of the Jedi. The commanders of this organization use Leviathen Gaurd powered armor that is ten times as durable as that of their brethren, utilizing an unknown metal not present on any known world. They are lead by a strange, powerful group of unknown warriors, masters of martial-arts who can slay even the greatest saber duelists with their bear hands, as they have trained for decades in the arts of un-armed combat. They are know by one name-The Sons of Desann, which may more than just a symbolic reference to terrible monster slain years ago... All cultists that have not had models replaced have had stats upgraded. Custom sabers with different attributes have been made for each cultist. The cultists using the reborn_new with the blue skin have now been made red, and vice versa. Warhawk Shadowdancer replaces--saber cultists health--750-800, depending on specific type model--cultist skin--Plasma Cultist default weapons--saber Warhawk Sons of Desann replaces--mouse droid health--55000 (yup, fifty-five thousand) model--Saurian Lord skin--default weapons--melee Warhawk Warlod replaces--dual saber reborns health--10000 model--pl_rockettrooper skin--blue weapons--dual pistols Any help would be appreciated. I ahve also done a few other minor replacements, and I'm working on a few more. And yes, I will get permisiion fro the suthors of these skins and models before I release this anywhere. I also will make additional files so that you will be able to spawn origional versions of the NPCs.

Their is also onw last thing I need help with. I want to replace the jawas with some sort of commando unit, sent by the Warhawks to recover the R5 unit in the level where you fight some Tuskens to get to a Jawa sandcrawler and try to get the R5 with information on the cult. Only problem is, I don't know what model to use or what attributes to give them. I'd really appreciate some help with these guys.




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#2 12 years ago

cool.i hope you release it :)




DracoLich

~Senatu

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11th January 2006

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#3 12 years ago
Leviathen Gaurd Comander replaces--stormtrooper commander health--2000

I think you know what youre doing... rancor has 2000 hp




/Rusher\

Slightly cooler than a n00b

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8th January 2006

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#4 12 years ago
DracoLich;3284958I think you know what youre doing... rancor has 2000 hp

didnt they have 10000 HP ?




DracoLich

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11th January 2006

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#5 12 years ago

Nope, rancors have 2000... let me check... Yeah, rancor has 2000, and mutant_rancor has 10000




ShadowSteelDragon

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23rd June 2006

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#6 12 years ago

For those of you who didn't notice, this mod will also make SP much for difficult. Contact me on AIM if you want to be a beta tester. I've recently finished a Trandoshan replacement that is similar to the ones from DF2, and I'll start experimenting to try and make them smack you with their concussion rifle like they did in DF2. I played t1_surprise (I think that's the one), where you and Chewbacca have to disable the tractor beams holding your ships in place, and the first Trandoshan that popped out nearly killed Chewie. So when you play that level, keep a close eye on him.

The bartender now has a blaster rifle and will shoot at you.

I also still want some suggestions for a model/skin to use to replace the Jawas, as I want to make them Warhawk Commandos sent to recover the R5 on the level where you fight the Tuskens.




/Rusher\

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8th January 2006

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#7 12 years ago
ShadowSteelDragon;3285449this mod will also make SP much for difficult

yes to hard:lol:




ShadowSteelDragon

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23rd June 2006

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#8 12 years ago

I realize that some people may have some questions without obvious answers, so I'm going to include a sort of FAQ with this mod. If you have any questions about this mod from the information I've provided, or if you want to test out my work and come up with some questions, ask me and I'll add them to this. 1.)Q:If all the enemy NPCs have so much health, won't this make the mod impossible to beat? I mean, the stormtroopers have 1000 health! A:I won't be too hard. It'll include a script that gives the player 999 health and shields, as anybody with the normal 100 will be torn to pieces. 2.)Q:What's the point of making all the NPCs so much harder if the player will be near un-killable? A:Even with 999 health and shields, you won't be near un-killable. 3.)Q:Why make the health of the NPCs so high, and then give the player 999 health and shields? Why not keep things the same? A:The reason for jacking up health is to prolong combat and make ammo conservation a priority so that you can't just shoot everything that moves or just hack everything into tiny pieces, especially since you saber will really be used for defense (you try hacking up Leviathen Gaurds with sabers, it doesn't work.) You have the extra health and shields so that you can survive the prolonged battles. 3.)Q:The Sons of Desann have 55000 health, but only have melee. What gives? Why have an enemy that is only there to make the player waste time and aggrivate them? A:The Sons of Desann have 55000 health, but only have melee. You may think that realy all you have to do is shoot them and back up. In reality, the Sons of Desann are faster than you, and one punch from them throws you back and does 60 damage to you. In addition, they will dodge swings from your saber. No kidding, I tyed to see what would happen if I got close and chopped him up, but he just ducked and punched me in the face. The Sons of Desann are few and far between, as you only encounter them on 5 occaisions off the top of my head: in a Jawa Sandcrawler, the ruins of Echo Base on Hoth, Darth Vader's castle on Vjun, on the imperial Dreadnsught at at Byss, and in the Imperial complex on Taspir III. 4.)Q:Why does the bartender get a gun and why does he only shoot at you? Why doesn't he shoot at the Hutt's mercenaries as well? A:Well, if a Jedi came to your work, started killing your customers, and tried to get rid of the only thing that brought you business, wouldn't you feel the urge to put a few rounds in his face? And why shoot at the Hutt's men, they're you loyal customers! 5.)Q:What's the point of switching the color of the blue and red reborns around? A:In this mod, the color for lower ranking Leviathen Gaurd and Warhawks is red, and the color for higher ranking ones id blue. When I decided on the skins for the Leviathen Gaurd (lower troopers in red, their superiours having blue helmets and arms, and their Warlords being in all blue), I realized that not continuing the same scheme for the Warhawks would be a little odd. Eventually, the roborn colors may be set back to normal and the blue ones made stronger than the red, but at this moment I have no idea what exactly to do to them without just making them Reborn Masters.




DracoLich

~Senatu

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11th January 2006

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#9 12 years ago
ShadowSteelDragon;3285449this mod will also make SP much for difficult

I think it will be impossible :/




ShadowSteelDragon

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23rd June 2006

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#10 12 years ago

Impossible? In what way?