Lady, I do believe you're ready to move on to models that require an actual flow of polygons to deform well.
Y'know, that's actually very good. An hour, you say, to make the mesh, UV it, rig it, skin it, and get it ingame?? You can do in an hour what I can't do in a decade. I wouldn't mind playing with that thing. Are you going to release it?
It really was much easier than you think. The Mesh is rather simple, There is no UV Map (just plane color) and the weighting/rigging was as easy as possible.
Hey maybe I should make a Weighting tutorial, for simple models. it would explain the basic =p
Are you going to release it?
Probably, I just need sounds :eek: ideas?
jawa sounds? btw i love the box saber
I got some sounds right here. (Attached) Straight from Q3A. I think they'll work.