Master Chief Model -1 reply

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LukeSkillz

modding and vfx enthusiast

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26th July 2008

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#1 9 years ago

Greetings! It's been a while...but that's not to say I haven't been busy! Very soon I will release the FINAL version of the Halo Weapons mod that has been in progress for THREE YEARS!!! This is by far the biggest mod I have ever made alone, and has been one heck of a project making accurate models and getting good screenshots and sounds and making .efx files (which I had never done before) and doing a bunch of other little things too. But I am reluctant to release the mod without including a Master Chief player model. I began work on one at the same time as the other models (3 years ago) and by now have it all ready to be in-game, but I'm afraid I have NO experience making player models. I made a GLM using MilkShape that will show up in-game just fine, but there's no animation. The Chief just stands there, sliding all over the map. I'm sure this is because I used Milkshape for the GLM and didn't do anything with a skeleton or anything like that...but I am ABSOLUTELY CLUELESS as to how to do that. I have looked for tutorials but found nothing...which surprised me. Anyone out there know how to add a skeleton to a GLM model so that I can get this Master Chief model ready for release? Oh yes, and I'm adamant that this model be able to work in BOTH JK2 and JK3...but if you only know how to do one or the other, that's fine, any help is appreciated. Thanks




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#2 9 years ago

Wow, sounds like quite a project, and as a Halo fan, I'm really glad you're doing it! Anyways, if you have gone through the trouble of modeling the master-chief, all you need to do is weigh it, which is relatively difficult the first time, but may get easier after a while. Here is a good tutorial for weighing a model. You will need to grab XSI mod tools and the JKA SDK, but as far as you've gotten, you should be able to do it: http://forums.filefront.com/sw-jk3-modding-editing/312927-eclypses-xsi-mod-tool-weighing-tutorial.html




Last Wish

=_=

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20th June 2008

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#3 9 years ago

if your using max: JK2 / JK3 Character Compiling




LukeSkillz

modding and vfx enthusiast

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26th July 2008

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#4 9 years ago

@The Soleutator: The files in that link are not there, apparently...your link itself is fine, but the links on the forum page you linked to just take me back to the home page. Too bad; those tut's sounded really useful :( Thanks anyway. @Last Wish: Thanks! I am using Max, but Max 9. I hope that's not a problem...the tut says Max 8 is the most recent possible, but I think it's just because of the Max 4 XSI importer, and I have an XSI importer for max 9 that works just fine (whether or not it exports in XSI version 3 I don't know...I need to check into that). BTW, if anyone more experienced in this stuff would like to do the model weighing and everything, I'd be happy to send you the model files and give you equal credit for the finished product.




Jedi_Hero

JK2/JKA Halo 3 TC

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13th May 2009

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#5 9 years ago

well first of all you dont have to make a master chief model, people can just download a model of MC and second i cant wait to see the halo weapons pack when its released im going to download it!




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#6 9 years ago

About the weighing tutorial, you may get by fine with 3ds max, but if not, I'll see if I can re-upload the tutorial (if it's still on my PC).




=Someone=

MovieBattles II Modeler

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15th January 2008

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#7 9 years ago
LukeSkillz;4932801@Last Wish: Thanks! I am using Max, but Max 9. I hope that's not a problem...the tut says Max 8 is the most recent possible, but I think it's just because of the Max 4 XSI importer, and I have an XSI importer for max 9 that works just fine (whether or not it exports in XSI version 3 I don't know...I need to check into that).

Yes, it is a problem. The tut is right, simple as that. Max 9 doesn't allow you to export in an .xsi format that the compiler for models in JKA (carcass.exe) can handle.

Btw and on a friendly note: you shouldn't say your exporter "works just fine" if you're about to tell in the next sentence that you have no idea what "works just fine" means in the given context. Only Max 4 and 5 can export in XSi 3.0 (and thus allow the export of anims - needed for turrets, vehicles, etc.), Max 6 to 8 use a different XSi exporter, making them practically only good for player models.




Jnightmare

Slightly cooler than a n00b

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14th May 2008

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#8 9 years ago

There is already some master chief models for jk3

could make 1 for jk2?

because there is no master chiefs for jk2




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#9 9 years ago

Ok, luckily, I still have Eclypse's weighing tutorial. I uploaded it, so here it is: Eclypse.zip Download File My advice: download it before a mod decides it was an illegal move, and has me remove it. ;)




LukeSkillz

modding and vfx enthusiast

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26th July 2008

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#10 9 years ago
The Soleutator;4933280Ok, luckily, I still have Eclypse's weighing tutorial. I uploaded it, so here it is: Eclypse.zip Download File My advice: download it before a mod decides it was an illegal move, and has me remove it. ;)

Why would it be illegal?