MD3 view error -1 reply

Please wait...


Come to the light

50 XP

18th April 2007

0 Uploads

568 Posts

0 Threads

#1 12 years ago

Allright I've been fighting to death with the making of the sword of Omens for two days now, and now the blade works in game just fine.... but my new problem is with the md3 view... When I import the skin in the md3 view it works allright and I can see the colorization made with the texporter then I started skinning the blade and when I save the changes in the texporter colorization it shows me an error "requested feature was omited at compile time" I've never had this error before and I always modyfied the texporter image with no problems I don't know why is not doing it anymore :confused::confused:

Any thoughts???


Foxes and everything related

50 XP

7th November 2006

0 Uploads

229 Posts

0 Threads

#2 12 years ago

That might refer to the size of your texture you're using. Be sure whatever number you're using can be divided by 8. 64x64, 128x128, 256x256, etc... 64x128 and such will also work, too.

That was a problem with my skin until I realized I'd chopped an entire row of pixels off like an idiot.

Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#3 12 years ago

The error is because you saved your JPEG improperly. Make sure you save it as baseline and not progressive.