Oh no, its like that half life 2 deathmatch map all over again.. although if you want interactive objects you could use simple things as movies on screens, a small test generator thats spinning really fast.. of course this business gets a whole lot easier if you are capable to script (Which I am not), but you can still make stuff. For instance, I had a lab once and it had a small cagelike glass room. If you went into it the door closed and a gaseffect started and you died. Then the room opened and the gas stopped.
Lawl, well, I can't script at all either... But, there's going to be a TON of secrets, just like my old version. =d
And lawl, I thought I told this already, not my first map, released or dropped. =p
Yeah, you should see my unfinished maps. Quite a number of them...mostly just things I threw out and started working anew.
By the way, want some really crazy ideas? :naughty:
Lawl, I already have some I wanted to incorporate from my old one to this new one (throne room down past about four secret areas to get to, with yet another area beyond it serving as an airship hanger, ooh, or that small mini-city I had in the front yard where I kept a bunch of mini Domo-Kun robots made of simple brushes and textures, then there was that floating dish moving through the walls going in circles that I had originally planned on being a rotating plate-thing in a microwave XD), but, I'd like to know some more, if would do ya fine. =d
Oh, by the way, I should mention this now, this time I'm doing this a bit more mansion-wise, rather than a cramped up house as was my first version. Not as cozy, but it will serve well for playing the actual game (fighting in open areas, shooting down long halls, etc.).
to make sure a func_rotating is working right, add an origin brush into the entity where you want it to rotate around.