Menu Editing -1 reply

  • 1
  • 2

Please wait...

Jedi_Hero

JK2/JKA Halo 3 TC

50 XP

13th May 2009

0 Uploads

584 Posts

0 Threads

#11 10 years ago

OMG UU_BOBAFETT!!!!!!!!!!!!!!1 didn't you make the [COLOR="Yellow"]Ultra Utility[/COLOR] because it is awesome




Guest

I didn't make it!

0 XP

 
#12 10 years ago

UU_BobaFett, Thanks for the feedback. Although I'm not an actual coder the inherit default settings of the buffer would explain the menu limitation that I was encountering. In my case I don't have access to the actual FM3's source code so I couldn't tweak it. All our enchancements have been soft coded changes that we were given the blessing to do from FM3's creator. With that said we were still able to correct several issues with the original FM3 regarding Melee balance, bug fixes, etc along with adding tons of new features such as new menu's and weapons. The new FM3Av2 is now quite different from its original version and much improved. I was mentoning to my experieces to SPpwN that I ran into when making major changes to the menu system but as you mentioned the buffer setting can be changed provided you can access the line of code (nice follow up, I appreciate it) If anyone has any specific questions regarding the .Menu changes please post them here and I can help assist. Thanks! Venonous Heart




Pwned!

Dread pwns me!

50 XP

23rd July 2009

0 Uploads

485 Posts

0 Threads

#13 10 years ago

thank u, I think I hav ur mod, and i've been working on menus, so i think I'm pretty good now.




Pwned!

Dread pwns me!

50 XP

23rd July 2009

0 Uploads

485 Posts

0 Threads

#14 10 years ago

hmmm. actually, I need help with something, I'm trying to mkae a menu option to in setup that lets u choose to turn on or off the big push blur, but the text doesn't show up, and when I highlight it, highlights slowmo, whihc is where i copied the text from and edited, oops, i see that its showing the wrong highlight, but hoe can i fix this.

itemDef { name slowmo group options type ITEM_TYPE_MULTI text @MENUS_SLOW_MOTION_DEATH cvar "d_slowmodeath" cvarFloatList { @MENUS_NEVER 0 @MENUS_ON_DEATH 1 @MENUS_RARELY 2 @MENUS_SLOW_MO_NORMAL 3 @MENUS_OFTEN 4 @MENUS_FREQUENTLY 5 @MENUS_EXCESSIVELY 6 } rect 260 216 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_SELECT_THE_FREQUENCY

action { play "sound/interface/button1.wav" } mouseenter { show highlight4 } mouseexit { hide highlight4 } } itemDef { name pushblur group options type ITEM_TYPE_MULTI text @MENUS_FORCE_PUSH_BLUR cvar "cg_rendertotexturefx" cvarFloatList { @MENUS_OFF 0 @MENUS_ON 1 } rect 260 230 340 14 textalign ITEM_ALIGN_RIGHT textalignx 174 textaligny 0 font 4 textscale 1 forecolor .615 .615 .956 1 visible 0 descText @MENUS_SELECT_THE_FREQUENCY

action { play "sound/interface/button1.wav" } mouseenter { show highlight3 } mouseexit { hide highlight3 } }




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#15 10 years ago

[COLOR=Navy]Hard to read it without tabulators :P Did you write the good highlight in the mouseenterand mouseexit? And the item must contains a 'text @MENUS_SOMETHING' setting, to show the item's text.[/COLOR]




Pwned!

Dread pwns me!

50 XP

23rd July 2009

0 Uploads

485 Posts

0 Threads

#16 10 years ago

thats what i did, do you have to type it in somewhere else too?




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#17 10 years ago

[COLOR=Navy]What other you have to write, that's to add your menu files' name in the 'ui/ingame.txt' (or something else txt there). Are you sure, you didn't forget to write there any of your menu files? [/COLOR]




Pwned!

Dread pwns me!

50 XP

23rd July 2009

0 Uploads

485 Posts

0 Threads

#18 10 years ago

oh.




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#19 10 years ago

[COLOR=Navy]For example it's the basic menus.txt:

Spoiler: Show
// menu defs // { loadMenu { "ui/main.menu" } loadMenu { "ui/newgame.menu" } loadMenu { "ui/newgame_first.menu" } loadMenu { "ui/character.menu" } loadMenu { "ui/saber.menu" } loadMenu { "ui/loadgame.menu" } loadMenu { "ui/controls.menu" } loadMenu { "ui/setup.menu" } loadMenu { "ui/quit.menu" } loadMenu { "ui/error.menu" } loadMenu { "ui/vid_warning.menu" } loadMenu { "ui/videodriver.menu" } }
And it's mine:
Spoiler: Show
// menu defs // { loadMenu { "ui/main.menu" } loadMenu { "ui/loadgame.menu" } loadMenu { "ui/controls.menu" } loadMenu { "ui/setup.menu" } loadMenu { "ui/quit.menu" } loadMenu { "ui/goodies.menu" } loadMenu { "ui/warmup.menu" } loadMenu { "ui/missions.menu" } loadMenu { "ui/graphic.menu" } loadMenu { "ui/crosshair.menu" } loadMenu { "ui/settings.menu" } loadMenu { "ui/error.menu" } loadMenu { "ui/vid_warning.menu" } loadMenu { "ui/videodriver.menu" } }
Certainly, if you make it for MP, you must to edit the files, that starts with 'jamp'. [/COLOR]



  • 1
  • 2