Meshes into maps -1 reply

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DiNeRo

modeler & skinner

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16th May 2008

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#1 8 years ago

lets say i have some maps that arent in map format but in a normal mesh format, how hard would it be to make them into a map and would anyone be willing to do so?




Raz0r

Worse than most terrible

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27th September 2006

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#2 8 years ago

Well a mesh works totally different to a series of brushes. A mesh works with polygons, and can produce some illegal shapes.

My guess is, it can't be done. =\




AshuraDX

WTF ?! BOOOOOOOM !

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10th May 2009

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#3 8 years ago

Well...... you can allways spliut your map-mesh in little parts and use them as map objects then built the map up from those little pieces , like a puzzle ,and give their misc model entities the "solid" spawnflag

if thats the best way to do it.... I dunno but it's the only way I can think of




Pande

Sexeh like teh gizmo

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9th April 2008

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#4 8 years ago

Yes it is possible. I started production of such a map (halted) with blender a while ago. It was a raging river, flowing down a series of rock models. Basically, I mapped out most of the entire map, in models, and then split them up at every point where it turned. Then, I used structural brushes as the skybox encasing each shape and joining it to the next. That way, only near by models that you can see appeared. Worked well, but I lost most of the files and havn't continued work on it.

In short, yes this is possible if you use structural brushes propperly.




PANIC98

Sneaking to n0es house

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23rd July 2009

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#5 8 years ago

Pande;5174037Yes it is possible. I started production of such a map (halted) with blender a while ago. It was a raging river, flowing down a series of rock models. Basically, I mapped out most of the entire map, in models, and then split them up at every point where it turned. Then, I used structural brushes as the skybox encasing each shape and joining it to the next. That way, only near by models that you can see appeared. Worked well, but I lost most of the files and havn't continued work on it.

In short, yes this is possible if you use structural brushes propperly.

I used blender to make a map once although i didnt have the time to make textures at the thime.




The One and Only

I R Scary Eyeball

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29th January 2004

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#6 8 years ago

Yeah, blender can export directly into BSP brushes, although I've never really seen the point of it myself.




Pande

Sexeh like teh gizmo

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9th April 2008

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#7 8 years ago

That is not what we are talking about, and 1. it actually exports to .map brushes, and 2. it does a horrendous job of it. :D I can't understand why it was included in blender since I have seen 0 cases of it working.