I got report error when i try to export a model to glm; The instruction at "0x77f6103a" referenced memory at "0x3e4f8b7e". The memory could not be "read". ======================================================= What I did were; - use milkshape import a model, model.glm - create the control file, model.cs - export to model.glm ======================================================= Pls help
The All Seeing Eye
5th June 2004
Milkshape's glm exporter can not export tags and bones, beating the whole purpose of actually exporting to .glm. Tell us, what is it that you want to export? if it is a saber I can give you some help.
well, i tested with alora.glm model. Just simple test practice; import it with milkshape and export it right away (also create control file between the line - and i not sure if the control file wass created correctly even I created by using milkshape function). If someone can show me a success control file, I might be able to compare against mine. I just try to learn how. so, it is my first practice ( always hit the wall at first time, make my head get hurt :P ). The saber model It will be next.
[Insert User Title Here]
15th March 2005
You can not export player models to GLM from any modelling software. You must export to XSI and compile to GLM with carcass. Check the tutorials sticky for more info on compiling player models. Also, you shouldn't use the MS3D glm exporter. Just export non-player models to MD3 and compile to GLM with MD3View.
The Internet ends at GF
27th June 2005
yeah, what he said, im still trying to figure out how im gonna export my .xsi because no plugin seems to work on 3ds max 7
I import model.glm ===>export to (by milkshape) ====>model.xsi Now, as your suggest, I use carcass which it seems to do it under MSprompt and I type carcass model.xsi (i copy carcass into the same folder of model.xsi, it is easier to refer the folder) It do something for awhile and then state OK. I browse the content in the folder but it seems there is no new file be generated. I back to the raven document, which it says about carcass that ============================================================= carcass - the glm model compiler (uses car files) converts root.xsi to model.glm (note carcass requires no spaces in your path so you may have to move the files to build a model!) ============================================================= - car file!!!!! ====> how to generate car file? - what is the command to use carcass to complie model.xsi? - what is the successful procedure to convert .xsi ===> .glm? Pls help
OK. I found out how to convert XSI to GLM by using carcass ( it run by Assimilate.exe and need to set the prereference properly.) Back to the first step, If I wanna test a sample model by using a existing JKA's model, such as alora. model.glm, what is the best program to convert alora.glm to model.xsi? ( I learnt that it needed to convert model + bones + tags from glm to xsi ) - I try milkshape, not sure if it is ok for this propose or not? - I try 3D studio, I import glm but got warning error "In file: ref.cpp line 840" and application close. Also, there is no export function to XSI (pls corrrect me if i wrong) - I try gmax, there is no directly import function to convert glm-->xsi Pls help and comment
Second Tier Wise-ass
6th March 2005
3DS MAX is a garunteed program, its what i have. I think Lightwave MIGHT be able to work, but i'm unsure.
kitty dances for rep!
4th September 2004
milkshape is only good for weapons and thats it. it lacks the functions needed to make a working .xsi file. you need 3ds max or softimage|XSI, the freeware versions of these programs will not work. oh yeah chrisispoop, inyri forge is a girl!O_O