misc objects -1 reply

  • 1
  • 2

Please wait...

Guest

I didn't make it!

0 XP

 
#1 7 years ago

Hi all. And I'm sorry about my English language :(

To create maps or edit ffa maps I use GTK Radiant 1.5 But if I place any misc object (shield or breakable) I can't see it on compiled map :(

What is strange that if I start Lugormod server with that map, all objects are visible and usable!

How to place solid usable misc objects?




Guest

I didn't make it!

0 XP

 
#2 7 years ago

hi,

some of the objects are only visible in special game mode.

I suggest you create a test map (just a cubed box) put all the objects there and test it in different game modes. Than you will see which are objects are visible in which mode.

If I have some time, I will write a tutorial about it.

Cheers, Arth




Guest

I didn't make it!

0 XP

 
#3 7 years ago

Thx for your reply.. It is a FFA server, for ex. School of war is a FFA where there are a lot of misc objects, my server is a FFA one too, but objects are invisible and nosolid

I succeed in spawning misc_model_static , but it is nosolid :(




Guest

I didn't make it!

0 XP

 
#4 7 years ago

If you spawn map_objects (not for use) with misc_model or misc_model_static you have to clip them wit CLIP brushes.




Guest

I didn't make it!

0 XP

 
#5 7 years ago

I placed misc_model with spawnflag 2 so it become solid, for using i'll use trigger)

Forgot to say that I don't create a new map, I edit ffa3, so client won't download it




~*Seto*~

Trapped in the interchet

50 XP

19th October 2007

0 Uploads

334 Posts

0 Threads

#6 7 years ago

Hi, I'm Seto and I think you might be the same person who sent me a PM on School of War website (I just returned from vacation now).

The guide you need to consult is this: Map Modding - JAWiki

The tool for this type of modding is not GTK Radiant but rather notepad, q3map2, and your brain. I'm sorry that I can't necessarily translate into your language, but perhaps if you have questions I can provide some additional explanation if you send me a PM about it.

Also about your specific problem, you cannot place most misc_ type objects because they are either clientside entities (like misc_model) or they are special entities that only Lugormod uses in MP (misc_model_breakable). Anyways, please consult the guide I have posted first so you can learn the process before attempting specific things.




Guest

I didn't make it!

0 XP

 
#7 7 years ago

Thx) But a red this guide twice, I can compile map, so I added a new func_plate by duplicating it with lugor, and health_converter.. I can use it, it heals me, but it is invisible

So how did you add so many buttons on your map? I think it is a combination of model and trigger, because misc's are not usable like in lugor, yea?

I think I place misc's wrong, what kind of misc you use?




Guest

I didn't make it!

0 XP

 
#8 7 years ago

I think that the only way is misc_model_health_power_converter :(




Guest

I didn't make it!

0 XP

 
#9 7 years ago

1. Make sure you've put the correct model key. 2. Make sure that none of your objects is "pressable" (otherwise it won't be compiled, use trigger_multiple/once with spawnflags 4 if you wanna make a pressable area) 3. When I've been using GTK RADIANT it just multiple times deleted models that I placed there. Open your .map file using a notepad, press CTRL + F and write "misc_model_breakable" in findbox (if the finder found more results than one, look for the properties you've typed (spawnflags, model key or w/e). 4. You don't need to run maps built in GTK radiant on lugormod server, lugormod is a RPG mod which allows you to create your own map without any maptools (forwards to your memory - command "/place").




Guest

I didn't make it!

0 XP

 
#10 7 years ago

I built so long in lugor, so I want to build on JA+ or base

model key is proper, I succeed in making misc_model_health_power_converter , but i don't know, how to use script to make it unusable or set a target, which will be fired, when I press health_converter




  • 1
  • 2