Hi all. And I'm sorry about my English language :(
To create maps or edit ffa maps I use GTK Radiant 1.5 But if I place any misc object (shield or breakable) I can't see it on compiled map :(
What is strange that if I start Lugormod server with that map, all objects are visible and usable!
How to place solid usable misc objects?
some of the objects are only visible in special game mode.
I suggest you create a test map (just a cubed box) put all the objects there and test it in different game modes. Than you will see which are objects are visible in which mode.
If I have some time, I will write a tutorial about it.
Thx for your reply.. It is a FFA server, for ex. School of war is a FFA where there are a lot of misc objects, my server is a FFA one too, but objects are invisible and nosolid
I succeed in spawning misc_model_static , but it is nosolid :(
If you spawn map_objects (not for use) with misc_model or misc_model_static you have to clip them wit CLIP brushes.
I placed misc_model with spawnflag 2 so it become solid, for using i'll use trigger)
Forgot to say that I don't create a new map, I edit ffa3, so client won't download it
Hi, I'm Seto and I think you might be the same person who sent me a PM on School of War website (I just returned from vacation now).
The guide you need to consult is this: Map Modding - JAWiki
The tool for this type of modding is not GTK Radiant but rather notepad, q3map2, and your brain. I'm sorry that I can't necessarily translate into your language, but perhaps if you have questions I can provide some additional explanation if you send me a PM about it.
Also about your specific problem, you cannot place most misc_ type objects because they are either clientside entities (like misc_model) or they are special entities that only Lugormod uses in MP (misc_model_breakable). Anyways, please consult the guide I have posted first so you can learn the process before attempting specific things.
Thx) But a red this guide twice, I can compile map, so I added a new func_plate by duplicating it with lugor, and health_converter.. I can use it, it heals me, but it is invisible
So how did you add so many buttons on your map? I think it is a combination of model and trigger, because misc's are not usable like in lugor, yea?
I think I place misc's wrong, what kind of misc you use?
I think that the only way is misc_model_health_power_converter :(
1. Make sure you've put the correct model key. 2. Make sure that none of your objects is "pressable" (otherwise it won't be compiled, use trigger_multiple/once with spawnflags 4 if you wanna make a pressable area) 3. When I've been using GTK RADIANT it just multiple times deleted models that I placed there. Open your .map file using a notepad, press CTRL + F and write "misc_model_breakable" in findbox (if the finder found more results than one, look for the properties you've typed (spawnflags, model key or w/e). 4. You don't need to run maps built in GTK radiant on lugormod server, lugormod is a RPG mod which allows you to create your own map without any maptools (forwards to your memory - command "/place").
I built so long in lugor, so I want to build on JA+ or base
model key is proper, I succeed in making misc_model_health_power_converter , but i don't know, how to use script to make it unusable or set a target, which will be fired, when I press health_converter