Owke here is my idea a reasonable big map. With Controllable ship scaled down only the ships r scaled down and only for 1 person lets say wel uhm fleet battles :P i jsut need to know how to make a model into a vehcle actualy working in jka :P i realy want a tutorial for that casue when i got the vehlces the map is no problem :P could someone psot some tutorials for it here :D thanx in advance Ps: If this works il make a clonewars versoin ;)
I got myself some ship models now to get them ingame... heres a list: Imperial: - Imperator Stardestroyer - Victory Starderstroyer - Imperial Dreadnaught - Interdictor Cruiser - Lancer Frigate - Strike Cruiser Rebel - Home One - Winged Mon calamary (forgot the name) - Asuault Frigate - Correlian Gunship - Correlian Corvette - Nebulon B frigate I jsut need to scale them down and get them ingame ;)
i found a damned tutorial but it ALLL goes wrong on assimilating :@ need help very beadly
haha, it isnt really easy to help with that "much" information about the problem! :D
wel i myself think its got to do with the aniamtion of the pelvisend cause i cant seem to get an aniamtion its jsut not tehre how it looks in my 3d amx :P im using 3d Max 5 the error says: Process returned error 1 ( "c:/Program files/lucas......gamdata/tools/carcass.exe -silent (':/C;Prog.....abse/players/corvette/model.car") culd u guys help me out? and its in Xsi format i used the plyugin from the tools :D :P
Idk much about vehicle complaining, but ppl have been telling me how to do it lately. As far as I know you need to have ONE bone in your vehicle unless you want it to be animated...(which I know nothing about). Then compile it as .xsi and then put it in assimilate and compile it as .glm . But this isn't really my area of speciality...
The model needs to have at least one bone, which must be animated.
And how would this be animated?
You can do it in 3ds max as far as I'm aware...look on the bottom. There should be a 'bar' with different stuff for animating it.
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