Mod idea willing to made just need some tutorials :) -1 reply

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Maxloef

USS Voyager

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6th January 2004

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#1 12 years ago

Owke here is my idea a reasonable big map. With Controllable ship scaled down only the ships r scaled down and only for 1 person lets say wel uhm fleet battles :P i jsut need to know how to make a model into a vehcle actualy working in jka :P i realy want a tutorial for that casue when i got the vehlces the map is no problem :P could someone psot some tutorials for it here :D thanx in advance Ps: If this works il make a clonewars versoin ;)




Maxloef

USS Voyager

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6th January 2004

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#2 12 years ago

I got myself some ship models now to get them ingame... heres a list: Imperial: - Imperator Stardestroyer - Victory Starderstroyer - Imperial Dreadnaught - Interdictor Cruiser - Lancer Frigate - Strike Cruiser Rebel - Home One - Winged Mon calamary (forgot the name) - Asuault Frigate - Correlian Gunship - Correlian Corvette - Nebulon B frigate I jsut need to scale them down and get them ingame ;)




Maxloef

USS Voyager

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6th January 2004

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#3 12 years ago

i found a damned tutorial but it ALLL goes wrong on assimilating :@ need help very beadly




iswer

Mapper, Modeller, Musician

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18th April 2004

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#4 12 years ago

haha, it isnt really easy to help with that "much" information about the problem! :D




TubbyTim

Mapper, skinner, n00b modeler

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31st May 2005

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#5 12 years ago

HERE

What format are the models? (.md3, .3ds, .max, .ase, etc)




Maxloef

USS Voyager

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6th January 2004

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#6 12 years ago

wel i myself think its got to do with the aniamtion of the pelvisend cause i cant seem to get an aniamtion its jsut not tehre how it looks in my 3d amx :P im using 3d Max 5 the error says: Process returned error 1 ( "c:/Program files/lucas......gamdata/tools/carcass.exe -silent (':/C;Prog.....abse/players/corvette/model.car") culd u guys help me out? and its in Xsi format i used the plyugin from the tools :D :P




TubbyTim

Mapper, skinner, n00b modeler

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31st May 2005

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#7 12 years ago

Idk much about vehicle complaining, but ppl have been telling me how to do it lately. As far as I know you need to have ONE bone in your vehicle unless you want it to be animated...(which I know nothing about). Then compile it as .xsi and then put it in assimilate and compile it as .glm . But this isn't really my area of speciality...




Trauma Sensei

The All Seeing Eye

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5th June 2004

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#8 12 years ago

The model needs to have at least one bone, which must be animated.




Maxloef

USS Voyager

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6th January 2004

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#9 12 years ago

And how would this be animated?




TubbyTim

Mapper, skinner, n00b modeler

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31st May 2005

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#10 12 years ago

You can do it in 3ds max as far as I'm aware...look on the bottom. There should be a 'bar' with different stuff for animating it.




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