if your into star wars, and are tired of the old jk games, read on. if your not, then your best averting your eyes for now :P
a little about myself: im a semi-pro character modeler, with a couple of contract jobs under my belt (really, only a couple). im not a great texture artist. i specialise mainly in humanoid low-resolution models, but have some experiance in high poly which im hoping to push forward with this mod. i can also animate to a fair degree, something i also want to push forward. im hard working, and hope to use anything from this in a portfolio, and want my team to do the same.
1 mapper proficient in SOURCE (valve hammer) mapping. 1 programmer EXTREMELY (or at least with a working knowledge) proficient in C++ 1 texture artist, who specialises in environment art 1 texture artist, who specialises in human/player art 1 team leader.
the focus of this mod is on single player to begin with, and as we become more proficient in our knowledge of the engine, move on to multiplayer. we are to recreate small scenes and duels from the star wars omnibus using the SOURCE engine (valve, hl2).
i will take the initial modeling position, but im sure we will need more eventually. i will also be animating from the start. but im CERTAIN ill need more animators.
MAPPER: should be able to accurately recreate scenes from the star wars movies, using everything the source engine has to offer, including the use of normal and cubemaps. you will be working from references both self provided, and provided for you.
PROGRAMMER: your job is the most difficult, you will need to program melee weapons combat, along with the partical system that will be used for some of the force effects. you will also need to figure out how to create working lightsabers, and how to make the animation system i have divised a reality (doing this could probably land you a job anywhere haha).
TEXTURE ARTISTS: your jobs are to accurately recreate textures from the star wars universe, from floor and plasteel materials, to realistic human faces. you will be utilising every tool available, including the modeling team to create normal and cube maps for your textures. being able to model will be helpful, as you can then create your own high resolution assets to use as normal bakes.
TEAM LEADER: your job is not to "lead" per say. you will be no more "in charge" than any other member of the team. however, your job will probably be the most important, as you will need to organise the team, learn their abilities and set timeframes for development. your going to be overseeing the project, and using your leadership abilities to propel us forward. you may also need to act as, or appoint at some time, a Public Relations advisor, who will let the community know of our progress. you/they will also be in charge of advertising the mod in the best way possible.
if anyone is interested, please post your desired role, and examples of your work. if you have never worked in a specific area before (ie. you can map but havent used hammer) then please do apply, as you will get the chance to learn.
14th March 2005
I can lead! What example do you need? I make a lot of short films and i have to direct/produce/everything and im the only one, no PAs or anything.I dont know if your going to get anyone who can use sorce for mapping.
4th September 2005
bobaandyI dont know if your going to get anyone who can use sorce for mapping.
Look at the trailer for HL2: Episode Two.
Now, after seeing the kinds of physics and environments you can create with that :Censored:, do you really think any mappers are not gonna go running to Source?
GtkRadiant's time has passed. Anyone who continues mapping for Q3 engine, when a much more versatile and powerful engine (which is still somewhat similar from the editor's point of view) is available, really needs a reality check.
I'm making it a point to get a hold of every single Source engine game ASAP, starting with HL2:GOTY, and then HL2: Aftermath shortly after.
Gimme a bit of time to go hardcore on Hammer's ass, and I'll gladly offer my services.
I don't know how, and I don't know why, but this is totally Sheep's fault.
I'm too cool to Post
7th September 2003
Funny... i was thinking of doing this myself a few weeks back.. I can model and animate lead, and texture a bit crappy. Tell me if you need me ;0
skinner, modeller, mapper
25th July 2006
im decent at doing textures. mainly only the stuff ive done is reskins.. however ive been able to completely change a model to make it look like a different character i.e. i took the jedi model and turned it into sam fisher.
but im sure if u tell me what u want.. i can pretty much get it done if ive got something to go off of (in this case, the star wars universe)
dun wury, i has 2 FL0PY DISkZ!
20th November 2005
I can help with.. never mind.. So what is this mod about exactly?
skinner, modeller, mapper
25th July 2006
lol.. actually i gave it some thought today, and im gonna have to pass. sorry.
anyway, i actually decided to start without a complete team.
oh, and the combat system i/we have in mind, will blow you away.
7th November 2005
is that a new luke i see cool i never did like the reven model of him
of course it is, using ravens assets would be illegal. i am making everything from scratch.