Moddeling hair -1 reply

  • 1
  • 2

Please wait...

supermie

Addicted to GF

50 XP

29th December 2002

0 Uploads

273 Posts

0 Threads

#1 11 years ago

I'm attempting to make seifer, and i'm on the head at the moment. I've made a skull, with no hair or anything, sort of like

Spoiler: Show
caltechHeadCurvature.png

that, as in the rounded bit at the top - it's bald.

I want to make it like this -

Spoiler: Show
8-seifer-a.jpg

Since i'm new to moddeling i really don't know where to start, any uh, advice from moddelers on how i can do this hair? It looks really jagged in places and i have no clue what i should do.




Innocent Hawk

Not so innocent?

50 XP

18th July 2005

0 Uploads

207 Posts

0 Threads

#2 11 years ago

That's a JA model? That thing has a freaking huge poly count.:eek:




supermie

Addicted to GF

50 XP

29th December 2002

0 Uploads

273 Posts

0 Threads

#3 11 years ago

Bah, i was worried it might come across like that. No i don't know what that is, i just used that as a referance for the general shape of a skull as i've never done a head before, and i mean mine si similar in the way that it is just a baled round head, with a much lower poly count.




Jose Carlos

Why? Cause normal is boring.

50 XP

29th March 2006

0 Uploads

2,118 Posts

0 Threads

#4 11 years ago

Model the outer shape of the hair and use alpha mapped planes for the jaggy parts.




supermie

Addicted to GF

50 XP

29th December 2002

0 Uploads

273 Posts

0 Threads

#5 11 years ago

Oh, k. I don't have anyone around me who offers a good view of a general head shape, so i used that image to base my head off of, so i knew what it should look like. I couldn't of made that, not good enough : /




supermie

Addicted to GF

50 XP

29th December 2002

0 Uploads

273 Posts

0 Threads

#6 11 years ago

??? When i look at this thread my post has gone way up to the top? rofl?




Guest

I didn't make it!

0 XP

 
#7 11 years ago

Precisely. Remember that, regardless of whether it is next gen or obsolete(like JKA), ALWAYS goe for Form first, seeking a nice sillhouette in all three perspectives(front, side and 3/4). So model the hair, imagine it without the spikey parts, then add simple planes with transparencies so that only a single(or however many hairs you need spiking out) hair shows up :) Good luck and keep us updated...




Guest

I didn't make it!

0 XP

 
#8 11 years ago

Even that head looks like it goes over the max Poly limit in JA!




[LA]-Silver

I'm too cool to Post

50 XP

7th September 2003

0 Uploads

670 Posts

0 Threads

#9 11 years ago
supermie;3661692I've made a skull, with no hair or anything, sort of like that, as in the rounded bit at the top - it's bald.

No, You haven't.




supermie

Addicted to GF

50 XP

29th December 2002

0 Uploads

273 Posts

0 Threads

#10 11 years ago
No, You haven't.

The only thing that really comes to mind is, what the fuck?




  • 1
  • 2