model converting help -1 reply

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2nd February 2008

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#1 10 years ago

ok i'm new to modding this game but i'm not to modeling and i've looked every where and can't find anything, so i was wanting to know is there a plugin or program that will let me open a model which you all know is in GLM and convert it to 3ds max so i could add some stuff to it or edit it, if you could post a link to the plugin< plugin meaning for 3ds max or program that will let me convert it to a type of file 3ds max will read that would be nice thanks in advanced




iZero

Magic, I swear

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25th November 2006

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#2 10 years ago

I'll upload mine to my FF account and edit my post with it, hope you have max 8- although it should work on a different version.

EDIT POST :D : Okay, It's actually for max 6 but it works on max 8 so you should be fine- just make sure to put it in your plugins folder !

ghoul2imp_6.dli Download File on FileFront




Erstok

Anonymous

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18th September 2008

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#3 10 years ago

For JA player modeling best programs to use are 3dsmax 6~8 and XSI. General rule of thumb is search google or check the sticky.




=Someone=

MovieBattles II Modeler

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15th January 2008

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#4 10 years ago
Erstok;4806406For JA player modeling best programs to use are 3dsmax 6~8 and XSI. General rule of thumb is search google or check the sticky.

Not really the truth, is it? ;)

The best JA modeling programs for JKA sure won't make it impossible to properly export custom-made skeletons and animations, as is the case with Max 6 to 8. "The best for JKA" is likely Max 5 as it, like Max 4, supports the XSi 3.0 exporter while being a tad less buggy than it's predecesor.

Workflow in Max 8 definitely is preferable to any previous version, but that's a different story... ;)




Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#5 10 years ago
=Someone=;4806558 "The best for JKA" is likely Max 5

Or maybe it's XSI Foundations, which is what they used to actually make the game. ;)




minilogoguy18

kitty dances for rep!

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4th September 2004

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#6 10 years ago

well it was a combination of both, XSI cant export to md3 remember, unless raven kept that plugin from us. =p