Model on the player -1 reply

Please wait...

jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#21 9 years ago

[COLOR=Navy]It's the jedi_tf, I only put a few new model on it...and when I imported it (glm file), there were these tags...so I left them there. What should I do now? :)[/COLOR]




DiNeRo

modeler & skinner

50 XP

16th May 2008

0 Uploads

217 Posts

0 Threads

#22 9 years ago

ok youve got the jedi_whatever model imported...

delete the tags and add any geometry to the model that you want as new objects(keep em under 1000 - preferably 500 - polygons)

after that well, theres tutorials for getting a player character ingame (ill stress out the fact its NOT THE SAME as a WEAPON again) one of the tutorials is this one for example (i personaly used this one and i think its one of the best ones out there): JK2 / JK3 Character Compiling

before you start though note this: weighing is NOT easy... its not hard either its err... complicated... it gets easier every time you do it and you eventualy find your own tricks - just like modeling - theres also the fact that certain models are harder to weigh while others are cake

hopefuly this helps, if you need anything feel free to contact me... if you feel the weighings too much for you i suggest askin a weigher to weigh it for you, although such a minor edit probly wont attract much attention - i could do a quickweigh on that for ya, but as i said im on vacation and dont have my computer... ill be back on it after 8/24 though so i could eventualy do it for you then




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#23 9 years ago

[COLOR=Navy]Thanks for your help very much;) I'll check the 'weighing' :P Oh my God....I saw the tutorial, and I don't understand it's half minimum... :/ Np, this model isn't too important, I wanted only something new in my mod :P Maybe after 2 years xDD Btw thanks your answers;) [/COLOR]




DiNeRo

modeler & skinner

50 XP

16th May 2008

0 Uploads

217 Posts

0 Threads

#24 9 years ago

lol no problem if you ever need a model weighed feel free to contact me




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#25 9 years ago

[COLOR=Navy]I don't understand what is the weighing xD What does it do? And if you did a weighing, what must I do with a model, to be usable in the game? :P Thanks;) [/COLOR]




DiNeRo

modeler & skinner

50 XP

16th May 2008

0 Uploads

217 Posts

0 Threads

#26 9 years ago

weighing is rigging a model to a skeleton, so it deforms according to that skeleton movement

in simple words, weighing is making the model able to play animations




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#27 9 years ago

[COLOR=Navy]Ohh, okay :D And if you weighing it for me...what should I do after that? [/COLOR]




DiNeRo

modeler & skinner

50 XP

16th May 2008

0 Uploads

217 Posts

0 Threads

#28 9 years ago

once i weigh it i usualy also compile the model so you dont rly have to do anything cept the pk3 packing lol




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#29 9 years ago

[COLOR=Navy]Okay, then pleaseee...could you weighing it?:naughty: xDDDDDDDDD [/COLOR]




DiNeRo

modeler & skinner

50 XP

16th May 2008

0 Uploads

217 Posts

0 Threads

#30 9 years ago

sure lol just up the model in .max, .xsi or .3ds onto filefront and pm me a link

or you can add me on msn osa-soft@hotmail.com