Model parts question -1 reply

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saveron

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3rd April 2006

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#1 12 years ago

im useing 3ds max, what i want to do is to make a model and skin for jk3, i checked with 3ds max how some models from jk3 look like and they look almost the make except they have parts to them that i do not know the function of 1st there are objects called for example hips_cap_l_legs_off and these appear as elipses that have same radius as the onject they are in and the other objects are very small pieces with these kinds of names *uchest_r and when all are taken out of the model they appear as a faint image of the model. My question is what are these two kinds of objects and are they important for the model to be played on jk3, if so how are they created by hand or some other way?




Inyri Forge VIP Member

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#2 12 years ago

Anything with an asterisk (*) is a tag. These are necessary for proper model function. Cap sections are just planes that "cap off" an extremity. These are so you don't see a hole when you cut off a body part. They are not necessary, however.

I would suggest checking out Psyk0Sith's site for further modelling assistance. There are some great tutorials there, as well as tools. Check the master sticky for a link.




saveron

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#3 12 years ago

are those caps supposed to be the things that show the red saber marks when you die and your body gets split in two because of cg_dismember 20?

also ive been reading some tutorials and it talks about bones, do u have to make your own bones of can you just use the _humaniod bones?




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#4 12 years ago

On psyk0sith's site is a max file with a pre-made and pre-weighted skeleton. Note that the skeleton (meaning all of the tags) is weighted and ready to go. You'll still need to rig your model to it.




saveron

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#5 12 years ago

im sry im still asking questions, i must be annoying but this is beginning to confuse me, what i see in different models and what you tell me to do is different. In the model files there isnt a skeleton object just tags, but under the select by name thing they appears as geometry, not bones so im not sure about this, i was checking the tutorials and none of then talks to much about tags and everything is really messed up, i got the modeling part in my head but the set up to put the model in the game(making the tags and all) is kind of confusing. Is there anyone that wrote a tutorial or guide of what must be done to get the model in game(not how to rig or other but a step by step instructions of what goes first like, first u have to draw your model on paper to help u get the rough look of it, then....) Also ive been reading about something called a heirachy auto linker and its supposed to make something that was hard now easy, i have it but the read me doesnt say anythiong about what it does, so please can u help me, im stuck on that part of getting the model ready for in game use and i cant find any help on google.




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#6 12 years ago
saveronAlso ive been reading about something called a heirachy auto linker and its supposed to make something that was hard now easy, i have it but the read me doesnt say anythiong about what it does

It automatically links the heirarchy - just what the name says. If that means nothing to you I strongly recommend you familiarize yourself with your software before you try to model anything, because linking is kind of basic to model making. Try reading the software's documentation.

Trust me, modelling will be a lot easier when you understand how the software works. Not knowing is like trying to put together a piece of furniture without the instructions - it's just not going to work very well.