Model Trouble. Please Help. -1 reply

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Slusk

Scripter, Mapper

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6th July 2005

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#1 12 years ago

I made a axe in MS3D everything when fine and this is wwhat I got in MS3D

pic11yh.jpg

and the wireframe pic28km.jpg But somehow when I set everything up and open the game I get this:

pic37gv.jpg

I checked and all the faces are there anyone know what my problem is? here is the model info: pic40zr.jpg

Thanks to any repliers.




Omegasigma

Mapper and concept artist

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16th March 2006

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#2 12 years ago

to many sides i think.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#3 12 years ago
Omegasigmato many sides i think.

No, that can't be it. It seems as if the back of the blade has two polies missing... Get a shot of it from the back in Milkshape, preferably skinned.




Omegasigma

Mapper and concept artist

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16th March 2006

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#4 12 years ago

i see what you mean. how the back of the blade there is no back, its just see threw.




Slusk

Scripter, Mapper

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6th July 2005

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#5 12 years ago

ok here is a shot of the back.

shot52ad.jpg

I think it has something to do with welding because if I unweld in MS3d I see the holes but if I weld the holes disapear what is that? any suggestions?




ArcticMonkey

I want to be like the Admins

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20th February 2006

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#6 12 years ago

o.o something's messed up with the back.... i think you should delete ALL the faces of the back and just cap it some how.... it may be overlapping and conflicting and maybe the modeller/exporting just having an error...




Slusk

Scripter, Mapper

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6th July 2005

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#7 12 years ago

Is there A way to connect 2 groups into one because I think that. perhaps that would fix it because One Side is group: Head1 and the other side is group: Head2

Edit: Well that didn't work I'll try deleting the faces




TK 409er

Elementary, Mr. Watson.

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29th November 2003

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#8 12 years ago

just as some critisism, I think you need to rething that chrome shader. also, do something interesting with the handle, it's kind of boring right now.




Slusk

Scripter, Mapper

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6th July 2005

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#9 12 years ago

I was being lazy I didn't make to make a new shader for to handle but if I ever get this fix and make a final I will fix that




Zach

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5th July 2005

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#10 12 years ago

You mean attach two objects? Sure - attach. :p Look under your options when you're editing the mesh. I'm sorry that I can't be of any better help, I use 3dsMax and my computer with it on it is being repaired.