Modelers/Skinners Wanted WH40k Project -1 reply

Please wait...

Quickstacc

Slightly cooler than a n00b

50 XP

30th May 2006

0 Uploads

42 Posts

0 Threads

#21 14 years ago

[color=red]I collect an Ork army so no, that won't be necessary ^_^ If you have some more Ideas on the type of Terrain, What buildings to include, and stuff like that for the Imperium, It'd be appreciated since that'd be the next project ^_^ . All I need for the Ork Pakk to be finished is for me to finish the Jungle Terrain, Three More structures (Generator, Da Boyz Hut, and Da Mek Shop), and the weapons,vehicle(s), and Player Models/Skins. The Map is almost done but I still need some help on the other things. [/color]




Quickstacc

Slightly cooler than a n00b

50 XP

30th May 2006

0 Uploads

42 Posts

0 Threads

#22 14 years ago

[color=red]Been working on Da Mek Shop, ATM it doesn't look to great, need to add some detail to the outside and better textures to the building itself.

DaMekShop01.jpg

[/color]




oblivion22

.:MOO:. Tauntaun master

50 XP

10th June 2006

0 Uploads

29 Posts

0 Threads

#23 14 years ago

for the Imperials you could have a rbig uined city [like those new Cities Of Death] Or a siege map maybe... with open ground where attackers start and the defenders stat in front trench, get pushed back trench by trench... theres about 3 trenches, then back to a small wall/baricade they can crouch behind or if they stand up can shoot over, then back to a few buildings/ruins, then to a tower/small fort with a command centre at the top that the attackers have to destroy like in Siege Hoth Or maybe on Terra itself, with the Golden Thromne at the top of a big castle-tower[but that would be pretty hard lol] But be sure to include little deyai;s and extras that would mean things to \Warhammer pplayers, and swecret areas to explore