Modeling help (XSI) -1 reply

Please wait...

Guest

I didn't make it!

0 XP

 
#1 10 years ago

im startd on my first sword model and i think im ready to start doing whatever i do after i make the actrualy model it self can anyone point me towards a tutorial on what i do next or tell me what i do?

heres a pic of the sword i made.

Spoiler: Show
SwordofDawn.jpg

SwordofDawn.jpg




FireStormz

.

50 XP

22nd December 2006

0 Uploads

1,044 Posts

0 Threads

#2 10 years ago

UV mapping is the next step...which is easier said than done. I dont know of any tutorials for that modelling program, sorry, but UV mapping is your next step.




Guest

I didn't make it!

0 XP

 
#3 10 years ago

Before you can export the model, you have to put a texture on that sword or it will look wrong or be invisible. I am not sure how to do this, but when I installed the XSI mod tool, there was a tutorial window on startup. If you take the dynamite tutorials, they tell you how to do this. After you texture the model, you have to either get a export pluggin or use assimulate to export the model as a .glm. Once you have a glm, look at some other lightsabers and swords and copy their basic stucture to you pk3.




Guest

I didn't make it!

0 XP

 
#4 10 years ago

ok thanks firestorm and seancsnm, ill look at the tutorial and see if i can get it.




Kyross

Always there, always watching.

50 XP

18th January 2005

0 Uploads

856 Posts

0 Threads

#5 10 years ago

I really hope I'm just imagining this, but are those subdivisions covering the entire surface of the weapon? Go to Edit > Info Scene and post a screenshot of it.