Modeling new weapons -1 reply

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Insecure

:)

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7th November 2005

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#1 12 years ago

Hi! I've recently become interested in replacing a few weapons. I have zero experience with modeling, and the Master Sticky has about 5 modeling programs listed. Which one do I choose for this, do I need a separate program for texturing the models, and are there different tutorials needed for weapons? Thanks :)




Mikouen VIP Member

What?

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4th September 2005

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#2 12 years ago

Gmax should do for your needs. Texturing, well, that depends on how you define "texturing". - To create the textures, you'll need an image editor, preferably GIMP or Photoshop CS2 (GIMP is free, and on-par with Photoshop 6 easily; but if you're serious about texturing/skinning, as well as other forms of graphic design, Photoshop CS2's expanded brush/plugin range will win it). Personally, I chose Photoshop CS2, because I do all kinds of graphics work, but if all you want it for is a few textures, GIMP is the way to go. - To apply the models to the textures, all you need is Wordpad (or equivalent on other OS) to create the .skin file.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Semedar

S.E.T.M.A. "Leader"

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21st September 2004

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#3 12 years ago

Cool.. Can you try to make an M4 rifle to replace the repeater!? xD




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#4 12 years ago

If you're going to stick to weapon modeling, you might as well just get Gmax. If you intend to broaden your horizons and try player modeling, it'd be wise to start saving up for 3ds Max or XSI or work on your people skills. As for the textures, Kouen pretty much nailed it.




ƒul*£ruM

I'm too Post to cool.

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24th November 2006

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#5 12 years ago

i can help with efxs if you want




Insecure

:)

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#6 12 years ago
Jose Carlos;3414131If you're going to stick to weapon modeling, you might as well just get Gmax. If you intend to broaden your horizons and try player modeling, it'd be wise to start saving up for 3ds Max or XSI or work on your people skills. As for the textures, Kouen pretty much nailed it.

Thank God. Milkscape makes me want to punch babies. Nah, I'm just looking to create mario-style weaponry to add some gameplay value to future map projects. Like have bomb ombs replace the thermals, koopa shells replace rockets, fire balls replace blaster effects. Between that and mapping, I'm good. No time/need/desire to pick up character modeling. Now suppose I'm the kinda idiot who prefers Corel to Photoshop... there shouldn't be a difference right? Thanks :)




Crossbolt

Semi-Phenomenal Nearly Cosmic

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31st August 2006

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#7 12 years ago

Insecure, that sounds like the type of thing I would keep in my base folder. It could work very well. If you are having trouble finding some things to replace a couple of weapons, I would suggest looking at mario kart 64. It has a variety of weapons that could make for some interesting game play...flushed.gif




Mikouen VIP Member

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#8 12 years ago
Insecure Now suppose I'm the kinda idiot who prefers Corel to Photoshop... there shouldn't be a difference right?

One would think that, but...

I've used Corel myself, a long long time ago when the most graphics work I did was diagrams for coursework. It's not even in the same league as Photoshop, and it's texture creation abilities are almost nil.

But, hey, if you don't feel like throwing out $600, just nab GIMP. GIMP is to Photoshop what Gmax is to 3DS Max, which naturally means it's also free.


I don't know how, and I don't know why, but this is totally Sheep's fault.