Modeling Question(s)... -1 reply

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Botdra Lar'les

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27th May 2007

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#1 10 years ago

Alrighty then. I have gmax and have never done modeling before so I'm starting small. I want to take apart someone else's models and peice them together into a new model. (IE Take legs from one model, head from another, and make a model out of them). I need to know first off: How to I open a model in gmax if it isn't a .gmax file? How do I take it apart and put it on another model? Anything you can help me with would be great. P.S. I am not releasing this model unless I get permission so don't worry about me plagerising.




Inyri Forge VIP Member

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#2 10 years ago
I have gmax and have never done modeling before so I'm starting small. I want to take apart someone else's models and peice them together into a new model. (IE Take legs from one model, head from another, and make a model out of them).

Don't do that. It doesn't teach you anything except how to not do your own work.

Besides, you can't compile the model from gmax anyway so it's a waste of time.

If you really want to learn to model, learn to model, don't learn to Frankenstein. If you're using gmax, start with something gmax can handle, like weapons or map objects.




Botdra Lar'les

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#3 10 years ago

Well I'm just doing that for now because I wanted to try something, that's all.




Inyri Forge VIP Member

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#4 10 years ago

Well putting peoples models together is not modeling.




Botdra Lar'les

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#5 10 years ago

>.> I understand that, this isn't to help me learn modeling, this is just for myself. Something I wanted to try before I do modeling.




iswer

Mapper, Modeller, Musician

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18th April 2004

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#6 10 years ago

Then you'd like to switch program - my choice of use would be 3dsmax.




Isla Kamamee

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28th August 2006

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#7 10 years ago

and mine would be maya~but I believe Gmax can handle modelling characters fine, you just then have to get the MD3 export plugin and get it into something else...I forget what it can export to, so if it can do 3ds obj whatever, then that instead.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#8 10 years ago

You're better off using XSI for character modeling. XSI doesn't need third-party plugins to export to the necessary format.




Botdra Lar'les

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#9 10 years ago
Jose Carlos;4238875You're better off using XSI for character modeling. XSI doesn't need third-party plugins to export to the necessary format.

Doesn't work on my computer though.




Guest

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#10 10 years ago

then i don't think you'll be able to import base mdoels:(




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