Modellers/Skinners needed for new conversions -1 reply

Please wait...

lordtom

I don't spend enough time here

50 XP

10th June 2009

0 Uploads

26 Posts

0 Threads

#1 9 years ago

Hi there! I'm <213rd> Lordtom, co-founder of the 213rd Modding Batallion team -with <213rd>Sinister, who is currently waiting for activation e-mail- which works mostly on smaller JKA mods, but now we've started some larger projects. I made this thread to advertise our new mods, update their status, and ask for modelers help. We have a lot of areas filled, but no good modelers/skinner. First of all, I'd like to write a really short introduction of our team. We've been working individually on Jedi Knight series mods, like some maps, etc. for years, we've became a team recently. The team has 12 members besides Sinister and me, some map makers, coders, testers, effect and animation creators, menu-maker. I will balance and test the mod's version, and assemble the projects, while Sinister scripts. We have already started the maps, and a website(though it will be basic), and soon we'll put this up to other sites like ModDB too. So, we're looking for some expert(or not :P) modellers and skinners, for various objects, and players, NPCs, maybe even vehicles, weapons.

The projects(names aren't final) Jedi Academy: Legacy - The New Sith Order Many mods were work in progress from this era, and all of them died. Obviously this will be the bigger mod of the two. Planning singleplayer and multiplayer aswell. Saber combat will be the same as vanilla, but this may change. In SP, we would have some normal, and duel missions, like in the original game. Multiplayer: normal Team FFA, and objective mode(with objectives like protect Roan Fel). Since this is the bigger, it will have a lot more maps(Yinchorr, Bastion, Ossus, Coruscant planets for example). Mostly this will be canon, going through the Legacy comic series.

Models Darth Bane(in his organic armor) - for some cut-scenes. Bane is made, but not in his armor, as he was in the comics Cade Skywalker - Got it Jariah Syn(we can even leave him) - not made yet Kol Skywalker - not made yet Roan Fel - not made yet Deliah Blue(we can even leave her) - not made yet Marasiah Fel - not made yet Antares Draco - not made yet Ganner Krieg - no idea Wolf Sazen - not made yet Shado Vao - not made yet Astraal Vao - not made yet Darth Krayt - made, but without armor, in the comics he appears in his armor Darth Talon - made Darth Nihl - not made yet Darth Wyyrlok - not made yet Darth Maladi - not made yet Morlish Veed(we can even leave him) - not made yet Kol Skywalker(we can even leave him, he would be in only for one map) - not made yet Darth Azard - not made yet Darth Maleval - not made yet Some generic Imperial Knight(we could use the Draco model, only with a headchange) - got Darth Ruyn - not made yet

I know, these projects are ambitious, but if we can get help with models, we could concentrate on the rest, and it will be easier for us. A lot of these models may exist, but they are very rare(I saw some packs with Darth Nihl, Maleval, Wyyrlok and else), but can't find them.




Guest

I didn't make it!

0 XP

 
#2 9 years ago

Hey guys! Thanks for the OP Tom, finally now I can post too. So, if you find any "rare" models or skins, write it to us, we'll try to contact the author to get permissions. As for the website: it will be done soon hopefully, and we'll put it up on ModDB when our mappers make some more progress, so we can take screenshots.




lordtom

I don't spend enough time here

50 XP

10th June 2009

0 Uploads

26 Posts

0 Threads

#3 9 years ago

Some little progress update. Got some professional Imperial Knight models made, and we'll stick to the Sith Customization Cade Skywalker.




Guest

I didn't make it!

0 XP

 
#4 9 years ago

It would be neat to see pictures of said update.




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#5 9 years ago

Better start learning to model, doubt anyone is going to have interest, not many people mod this game anymore.




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#6 9 years ago
minilogoguy18;5644847Better start learning to model, doubt anyone is going to have interest, not many people mod this game anymore.

QFT. Talking about ambitious? You're talking about 17 character skins and/or models. I think the most ambitious mods out there (excluding MB2, as I have no conclusion as to how many exclusive skins/models are in it) have like 5 MAYBE 10 tops. My own mod which I've worked on for 2-3 years only has like 2 exclusive skins in it.




lordtom

I don't spend enough time here

50 XP

10th June 2009

0 Uploads

26 Posts

0 Threads

#7 9 years ago
eezstreet;5644859QFT. Talking about ambitious? You're talking about 17 character skins and/or models. I think the most ambitious mods out there (excluding MB2, as I have no conclusion as to how many exclusive skins/models are in it) have like 5 MAYBE 10 tops. My own mod which I've worked on for 2-3 years only has like 2 exclusive skins in it.

Yeah, our problem is, that skins/models doesn't even exists. If there would be some of them availible, we could ask for permissions, then use like the others, but not much availible from Legacy era unfortunately.