Models in GTKradiant -1 reply

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klorrel

I don't spend enough time here

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19th August 2009

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#1 11 years ago

hello everyone

Is it possible to import 3ds max models in radiant and to save them so you can see them ingame. im busy with a new map and i really liked an answer.

Thanks

-Klorrel




Sato

I just changed my sig 0.0

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16th December 2008

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#2 11 years ago

they need to have the .md3 extension




jk3editor

Retard Hungarian Modder

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21st August 2008

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#3 11 years ago

[COLOR="Navy"]You must save the model to md3 (with 3DS MAX 7 or 8, with plugin, that you can download from this site).[/COLOR]




PANIC98

Sneaking to n0es house

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22nd July 2009

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#4 11 years ago

Then go make a box somewhere and make it .Then right click it go to misc and click misc_model and then scroll to find it.




Sato

I just changed my sig 0.0

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16th December 2008

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#5 11 years ago

Are you nab? Misc_model_breakable is what you do.




eezstreet

Lord of the .DCC files

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16th June 2008

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#6 11 years ago

PANIC98;5181063Then go make a box somewhere and make it .Then right click it go to misc and click misc_model and then scroll to find it.[/QUOTE]

[QUOTE=Sato13;5181151]Are you nab? Misc_model_breakable is what you do.

Are you both nab? This isn't what the OP is talking about.




NAB622

EAT ME!

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8th October 2005

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#7 11 years ago

eezstreet;5181248Are you both nab?[/QUOTE] No, I'M nab. =p

What formats can you export to?

GTKRadiant will accept .md3, .3ds, .ase,. ms3d, .mdc, .md2, .fm, .obj and .lwo.

I'm not sure if JA will accept anything but .md3 and .ase, however.

[QUOTE=Sato13;5180217]they need to have the .md3 extension

Not true, see above.