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Darth Killious

Now known as UFDF Delta

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1st January 2006

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#1 11 years ago

im getting an error.. when i try to open the GLM file it says Model name c://documents and settings................................... exceeds MAX_QPATH i've tried openning base JA models as well and i still get the error, is there a fix for this anywhere




Kaito

Addicted to GF

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16th January 2007

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#2 11 years ago
Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#3 11 years ago

Kaito Checkmate[/quote] No.

[quote=Killious] im getting an error.. when i try to open the GLM file it says Model name c://documents and settings................................... exceeds MAX_QPATH i've tried openning base JA models as well and i still get the error, is there a fix for this anywhere

Move the files. I may be wrong about this, but the directory has to be within 64 characters, including the file name and extension.




Darth Killious

Now known as UFDF Delta

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1st January 2006

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#4 11 years ago

i believe he was refereing to the post before i edited it.. as it happened i posted one on where i could find modview... and found it a few moments later then i got the error

Edit - ok tried that now its saying Error:filesystem call made without initiation




Kaito

Addicted to GF

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16th January 2007

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#5 11 years ago

I think that error means the .glm isn't in the right path. U also need the _humanoid folder in there




Darth Killious

Now known as UFDF Delta

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1st January 2006

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#6 11 years ago

by the _humanoid folder in there does it mean i use any of the humanoid folders and put the files inside it in the folder with all the model/skin textures?




Larry McBruce

I don't spend enough time here

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10th September 2005

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#7 11 years ago

Have a look at this tutorial, it should answer most of your questions about ModView: Jedi Knight Files - ModView Tutorial




Darth Killious

Now known as UFDF Delta

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1st January 2006

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#8 11 years ago

thanks its working now