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R.Z.

I don't spend enough time here

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5th July 2005

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#1 13 years ago

Everytime I try to open a model.glm file I get the same error message: Model name C:/.../.../... exceeds MAX_QPATH. Can anyone help me? Thanks in advance. ---R.Z.---




tFighterPilot

Force Using Dictator

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8th April 2003

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#2 13 years ago

The glm needs to be inside gamedata/base/models/players/[model's name]




R.Z.

I don't spend enough time here

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5th July 2005

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#3 13 years ago

Alright I don't get that error message anymore, but a new one now. It says: R_LoadMDXM: # bones mismatch! "Models/players/kirt/model.glm" has 72 bones "Models/players/_humanoid/_humanoid" has 53 This model probaly needs recompiling Help?




Humble Jedi

Grammar and spelling Knight

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17th June 2005

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#4 13 years ago

essentially what it says on the tin, the model has too many bones. you need to re make the skeleton for the model




S3phiroth

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2nd June 2004

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#5 13 years ago

No. The model you are trying to skin is most likely a Jedi Knight 2 model which has different bones. If you possess JK2 go get the glm from that and replace the JA one for the mean time.




tFighterPilot

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#6 13 years ago

And by glm, I suppose you mean _humaniod.gla




S3phiroth

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#7 13 years ago

Yes :/




R.Z.

I don't spend enough time here

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5th July 2005

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#8 13 years ago

No, I don't have JK2. Anyone mind sending me the .glm?




tFighterPilot

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#9 13 years ago

The GLA is pretty big, since it have all the animations in it.

What model are you trying to view in modview and why?




R.Z.

I don't spend enough time here

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5th July 2005

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#10 13 years ago

Mars Marshall's Jango Fett. I'm reskinning it.




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