Moving func_breakable -1 reply

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DarthStevenus

GF is my bext friend *hugs GF*

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18th December 2009

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#1 8 years ago

Just wondering, is it possible to create a moving func_breakable through a script? I tried just giving one a script_targetname and having it move with a move command, which it did, however I couldn't break or damage it. Has anyone ever tried this?




jk3editor

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21st August 2008

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#2 8 years ago

Tested it for you -> In SP it works perfectly. Moving + breakable.




~*Seto*~

Trapped in the interchet

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#3 8 years ago

I've done this in MP before, so yes it is possible. Double check your spawnflags and other keys to make sure everything is set up right, and it'll move just fine with the move command in Icarus.




DarthStevenus

GF is my bext friend *hugs GF*

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#4 8 years ago

Well the first time I tried it, I used the model2 key and the modelAngles key. When I removed those it worked. I wonder why it won't work when drawing a model?




jk3editor

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#5 8 years ago

It wasn't breakable, or it wasn't solid?




DarthStevenus

GF is my bext friend *hugs GF*

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#6 8 years ago

It was solid but not breakable. However, since it was using model2 at the time it was just two brushes covered in clip with an origin brush. Maybe it wouldn't have even been solid if I hadn't used clip...




jk3editor

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#7 8 years ago

I don't think you can do it... I think only the brushes are breakable. Have you tried moving a misc_model_breakable?