Just wondering, is it possible to create a moving func_breakable through a script? I tried just giving one a script_targetname and having it move with a move command, which it did, however I couldn't break or damage it. Has anyone ever tried this?
Tested it for you -> In SP it works perfectly. Moving + breakable.
Trapped in the interchet
19th October 2007
I've done this in MP before, so yes it is possible. Double check your spawnflags and other keys to make sure everything is set up right, and it'll move just fine with the move command in Icarus.
Well the first time I tried it, I used the model2 key and the modelAngles key. When I removed those it worked. I wonder why it won't work when drawing a model?
It wasn't breakable, or it wasn't solid?
It was solid but not breakable. However, since it was using model2 at the time it was just two brushes covered in clip with an origin brush. Maybe it wouldn't have even been solid if I hadn't used clip...
I don't think you can do it... I think only the brushes are breakable. Have you tried moving a misc_model_breakable?