Multiple music -1 reply

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Mikouen VIP Member

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#1 11 years ago

Theoretically, you could do it by making triggers that fire off a script that runs a /music command, and use those triggers to cover all entrances to each area then set them to play the song you want in there.

If you want the more technical but effective method, I'm pretty sure the Midgar v3.0 source files will show you, since Szico used a technique in that to accomplish this effect. Or you could just wait for Szico to stroll along here and help you, if he sees fit, so hey; whatever works.

As for your forum problem, try cleaning out your cookies and cache. If that doesn't work, go mention it in the GamingForums Feedback & Questions section, where n0e or Reven will see it and look into the problem. Er, on second thoughts, don't do that - just checked and someone already made a thread on that particular bug.


I don't know how, and I don't know why, but this is totally Sheep's fault.



The One and Only

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#2 11 years ago

Err, wouldn't using triggers affect the music for everyone, not just the player who touched it?




supermie

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#3 11 years ago

I'm trying to create a map in GTK. I have 7 different sections whick ideally i'd like to have different peices of music for. I'm up for having them as sounds or whatever, i can get them to any file format.

I have searched and looked through tutorials but so far have had no luck. Also i'm having this problem where every new page i go to that requires login (search mainly) it keeps asking me to login again :/. But thats a minor problem, i'd really appreciate help with the music.




Mikouen VIP Member

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#4 11 years ago

Theoretically, you could do it by making triggers that fire off a script that runs a /music command, and use those triggers to cover all entrances to each area then set them to play the song you want in there.

If you want the more technical but effective method, I'm pretty sure the Midgar v3.0 source files will show you, since Szico used a technique in that to accomplish this effect. Or you could just wait for Szico to stroll along here and help you, if he sees fit, so hey; whatever works.

As for your forum problem, try cleaning out your cookies and cache. If that doesn't work, go mention it in the GamingForums Feedback & Questions section, where n0e or Reven will see it and look into the problem. Er, on second thoughts, don't do that - just checked and someone already made a thread on that particular bug. Might be worth checking that thread and seeing what solutions are offered, though.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Ryojin

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#5 11 years ago
Kouen;3527695If you want the more technical but effective method, I'm pretty sure the Midgar v3.0 source files will show you,

The only problem with that is that if you want to listen to your own music through Winamp or a KT, you will be unable to unless you also turn off sound effects, since the music in that map is played that way, I think.


Disclaimer: Personal opinions still not endorsed by Ryojin.



Mikouen VIP Member

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#6 11 years ago

RyojinThe only problem with that is that if you want to listen to your own music through Winamp or a KT, you will be unable to unless you also turn off sound effects, since the music in that map is played that way, I think.[/quote]I'm fairly sure the in-game music setting applies to all music output, unless Szico used the same method as The Academy v2 in which the music was actually played through the sounds channel.

Hate that method, especially when it's used for such retarded music that no one ever wants to listen to. =/

[quote=The one and only]Err, wouldn't using triggers affect the music for everyone, not just the player who touched it?

/music is a client-side command, so it would probably only apply to the person who went through the trigger.

This is all theoretical, however - I've personally never needed to do this, therefore I've never done it. I'm just throwin' out some ideas on what should work.

There is one inherent problem with the script trigger method, though - if someone spawns or teleports past the trigger, they won't get the music in the area. So, it's kinda double-edged. Maps shouldn't really be made to accomodate for one specific mod, though - after all, try tailoring your map to a mod you think it's likely to be used with, and you end up lowering the appeal for everyone else. =/

OK, that broadened the range of topics a little more... o_0


I don't know how, and I don't know why, but this is totally Sheep's fault.



supermie

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#7 11 years ago

I've decided i want a few peices of music, that can be selected by pressing buttons. So either it start with one playing, then when a button is pressed it switches to another and the first one stops. Or i can start with nothing playing. I've never used a script in GTK in my life, no idea how to even start. Is this possible though?




supermie

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#8 11 years ago

(double post sorry but i can't edit it, this hting is crazy)

I have this behaved program, and it looks lovely, no idea what to do though. I'm looking at the 'set' and 'declare' .. things.. they might do somthing..




supermie

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#9 11 years ago

I've got the script running in game with a trigger and target script runner, but it won't do what i want. First i did a set, setting music, to music/musicname, and now i'm using that with a 'free global varible' thing first, freeing 'music'. still no luck, the free obviously dons't do what i want either as the starting music stays on. I was just guessing anyway, blind luck failed me. Any help someone? xD




Ryojin

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#10 11 years ago
Kouen;3528388I'm fairly sure the in-game music setting applies to all music output, unless Szico used the same method as The Academy v2 in which the music was actually played through the sounds channel.

All I know is that I ALWAYS have my ingame music settings down as low as they go (off) and I still hear the music in the Midgar3.0 map, which means I can't listen to my own music on that map...


Disclaimer: Personal opinions still not endorsed by Ryojin.



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