The only way I can think of to do this is via many hundreds of target_speaker entities, however using this method results in a max entities error (G_Spawn: No free entities)
- The radius and volume keys don't seem to work on the speakers.
- Neither do radius and volume keys work with effects
- Trigger multiple sounds originate from the center of the trigger and not throughout the entire thing.
Anyone have any bright ideas?
You could always put two target speakers in the same place to double the volume. However are you trying to make the music change when your going from one area to another? If so check out this tutorial here: http://www.map-craft.com/modules.php?name=Tutoriaux&rop=tutoriaux&did=88 I hope this helps :)
thats for sp only unfortunately, but its okay, ive found a way to do it.