musica -1 reply

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strofitus

I don't spend enough time here

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2nd March 2010

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#1 8 years ago

as I can put 2 different music in different parts of my map?? I do not want target_speaker not. I put on the first floor a music and other music upstairs.

select the brush where I put the (music: music/yavin_trial/asdff.mp3 ??




Jeff_Katarn

jediwannabe on

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1st January 2011

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#2 8 years ago

May I fix your English errors for better understanding? No offenses.

"How can I put two different music in different parts of my map? I don't want to use target_speaker. I want to put a music on the first floor and another one upstairs.

What is the brush I should use to put the music 'music/yavin_trial/asdff.mp3'?"

I don't know mapping, so I guess this is the only way I can help you... and the community to understand.




TK962

Intermediate Mapper

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31st August 2010

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#3 8 years ago

I haven't really tried to make music change throughout a map before, but I think it has something to do with the hint shader. (found in the system texture folder)




strofitus

I don't spend enough time here

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2nd March 2010

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#4 8 years ago

Jeff_Katarn;5478201May I fix your English errors for better understanding? No offenses.

"How can I put two different music in different parts of my map? I don't want to use target_speaker. I want to put a music on the first floor and another one upstairs.

What is the brush I should use to put the music 'music/yavin_trial/asdff.mp3'?"

I don't know mapping, so I guess this is the only way I can help you... and the community to understand.

they make the attempt ... I'm with the google translator is not English. and I've done the same earlier critical mind. if you see my other post please avoid giving me the same comment that I make things




Tx606

I post to get attention

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8th May 2007

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#5 8 years ago

There's only one thing you can really do. You can only have one song playing for everyone on the server. You can put target_speakers in some areas, but obviously you'd still be hearing the main music on the map.

You can make a trigger targetting a target_play_music entity (which is used to change music for the map globally) to make the music change once someone enters another area in the map. However that would change the music for everyone, no matter where they are on the map.

Anyways to simplify it, no it's not possible (as far as I know).




Raz0r

Worse than most terrible

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27th September 2006

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#6 8 years ago

Ohaisirtx606.

He's right. Without coding, there can only be one music track.




NAB622

EAT ME!

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8th October 2005

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#7 8 years ago
TK962;5478251I haven't really tried to make music change throughout a map before, but I think it has something to do with the hint shader. (found in the system texture folder)

The hint shader is used in the VIS compile to force a change in the order of the map's slices to make it more efficient and/or awesome. Music and sounds are all entity based. ;)