Need a 3ds to MD3 exporter. -1 reply

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Person99

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5th December 2005

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#1 12 years ago

My milkshape followed some guy out, and said my serial was wrong...

My AC3d 6 (alot better then 3ds max for the modeling part) can do the weapon models, but it doesn't export as md3, only 3ds or wierd filenames (Ac, Lwo (Lightwave Object, but how rare is an exporter for that), things like that).

I plan to make a saber/melee weapon pack, except much higher polygons, and better textures...

I know that there is a limit of 2500 vertexes in JA... But thats the thing, Ac3d can cut them for you, and make them (Just by skimming) lower polygon, by a defined number. It always works for me.

But anyway, yeah. Can anyone redirect me and show me where to get a 3ds to md3 exporter please? :)




Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#2 12 years ago

Person99alot better then 3ds max for the modeling part[/quote]:rofl: I'm sure that's why all the professionals use 3DSMax.

[quote=Person99] I know that there is a limit of 2500 vertexes in JA...

1000.




Person99

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5th December 2005

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#3 12 years ago

Ermm... JA always limits me to 2500, and the player model's limit is 8600...

I said the MODELING PART, it is easier, and works alot better.

Ac3d cannot animate, which is probably why we prefer 3ds max for the animating (Or XSI for games).




Person99

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5th December 2005

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#4 12 years ago

(Won't let me edit).

I searched around the forums alot, and it seems everyone else has a max vertex limit of 1000, except me and a few others.

I suppose I can skim the models down to 999 vertexes.




minilogoguy18

kitty dances for rep!

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4th September 2004

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#5 12 years ago

there is no overall limit to any model, each segment however is 1000 but its best to stay under 500 so that you can cast dynamic shadows. you can keep the gun high poly as long as you split up the model into segements that are under 1000. Maya was the top in design, 3ds max fell behind it in 2002. ;)




Person99

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5th December 2005

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#6 12 years ago

Segments? I do that always...

I know how dynamic shadows are programmed in JA :)




Person99

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5th December 2005

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#7 12 years ago

It still won't let me edit, there is no edit button.

Anywhodaloos, I have created a high polygon sword (Into segments), total of 2925 vertexes (Spilt into 400 vertex segments), but the closest you can get in the export is .3ds.

Does anyone know of any 3ds to md3 exporters available?




Person99

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5th December 2005

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#8 12 years ago

Problem Solved:

4 hours and 25$... Found out that my old serial key wasn't good for the new version of Milkshape 3d.

Well, at least it worked :uhm:

I can now create the models in ac3d, import them into milkshape, segment them and add the tags, and export them :).

Lets let this thread fall to the unseen page 2. Delete please?