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Inyri Forge VIP Member

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15th March 2005

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#71 10 years ago

Did you do anything other than darken the whole thing?




Botdra Lar'les

Master FUFer

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27th May 2007

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#72 10 years ago
Inyri Forge;4762023Did you do anything other than darken the whole thing?

I can see some slight texture changes and some hue/saturation levels being changed. Other than that, no. I don't see any.




SESSH

The n00b-o-rama

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27th January 2007

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#73 10 years ago

I added more texture to the face, and redid the gauntlets. I'm actualy not happy with the characters skin. Most of it looks acruate enough, but the tone is all wrong, and there just doesn't seem to be enough texture to it. I'm not done by far no. But I liked the detail enough. the gaunlets are my own interpretation of the ones he has in game. And I completely redid its texture. If you want I'll post the map. I'm also having issues reskinning the pants. There's a certain color I want them, but I dont know how to draw the shadows and stuff on darker colored clothes without them looking horrific.




Inyri Forge VIP Member

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15th March 2005

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#74 10 years ago

Most of the original texture is weak, at best. The seems are plainly clear where they shouldn't be and the flesh is unrealistic. I would skin him completely from scratch if you want something of really high quality because the original textures will hold you back.




SESSH

The n00b-o-rama

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27th January 2007

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#75 10 years ago

Not sure if you're a Legacy of Kain fan or not, but Kain in his later Vampire form - wich is what this model's supposed to be of - has a harder and less human flesh. Granted, I know there's some work to be done, and I'm nowhere near the caliber of you or GiR, but honestly, the detail to the way Kain's skin looks like in game is pretty close. Just the colors are off. Here's a reference pic: kain6ke0.png I do have a question though, is there any way that from this model, I could get a cleaner UVmap? The way they have it laid out is very hard to skin, and just flat out makes no sense. And some areas are horribly stretched.




[LA]-Silver

I'm too cool to Post

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7th September 2003

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#76 10 years ago

Recreate the UVmap yourself in 3dsmax, XSI or milkshape. You've got a very basic and bright texture. Try adding some contrast.




SESSH

The n00b-o-rama

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27th January 2007

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#77 10 years ago
'[LA-Silver;4762578']Recreate the UVmap yourself in 3dsmax, XSI or milkshape. You've got a very basic and bright texture. Try adding some contrast.

Thanks for the positive feedback. Would doing so mean that I'd have to recompile the GLM? Cause if not, then that'd be great. Would XSI mod tool work just as well? Sorry for the plethora of questions, I'm just really eager to get this going better than I'm currently doing. I want to finish a project within a reasonable amount of time. When I skinned Venom for the Symbiote pack, it took me forever and that wasn't satisfactory of me.




[LA]-Silver

I'm too cool to Post

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7th September 2003

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#78 10 years ago

Now that I think of it, yes that will require recompiling the glm. Either that or you have to grit your teeth and keep on trying with this one.




minilogoguy18

kitty dances for rep!

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4th September 2004

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#79 10 years ago

you could use XSI mod tools 6, its the only one of the free to get player models in, i hosted the installer since its down on the softimage site, check the sticky. oh also, i didnt notice before but if your new to it, theres a ton of free tuts and such on the softimage site under mod tools.




Guest

I didn't make it!

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#80 10 years ago

Stuipd pics.. other than last one mmmmm