Need help locating a model maker -1 reply

Please wait...

SESSH

The n00b-o-rama

50 XP

27th January 2007

0 Uploads

288 Posts

0 Threads

#81 10 years ago

Well normally if this was my model to adjust and such, I'd do that and try to get it in game, and skinned properly. But I'm not sure even if that's allowed so, I'll just go with reskinning, and trying to get the original maker's permission. I can't find their email. It used to be on the pk3's readme I think, but someone deleted it.

Now that I think of it, yes that will require recompiling the glm.

Would that include re-weighting the model?




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#82 10 years ago

yeah, theres no glm importer out there that preserves bone weights. the only way you wouldnt need to is if you got the original max file or if you at least got the .xsi file that is used in compiling.




SESSH

The n00b-o-rama

50 XP

27th January 2007

0 Uploads

288 Posts

0 Threads

#83 10 years ago

Just a bit of an update. No pics this time due to PC issues. I've gotten Kain done to What I was hoping. I've even done my own textures for the chest and such. Raziel has finally gotten underway again, now that I've gotten everything back up and running correctly. Unfortunately, my PC is having issues with posting pics so I'm gonna have to wait untill new PC arrives to get that done.