need help making cylindral beams nonsolid -1 reply

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TrentonitE

I'm too cool to Post

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2nd November 2003

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#1 14 years ago

i was recently trying to make light beams (like the ones in matrix dojo) in a cylindral shape. I was able to get them working as a square...but i tried to make em a cylinder but didn't work. how might i go about making them nonsolid cylinders? (this is for a tele pad type of deal as in dks area 42)




TrentonitE

I'm too cool to Post

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2nd November 2003

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#2 14 years ago

aw common now you totally skipped my post and answered the other lol plz plz plz help :D




GothiX

No Time to Cry

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18th September 2003

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#3 14 years ago

What didn't work?




TrentonitE

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2nd November 2003

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#4 14 years ago

i made the beam a cylinder...but it wasn't nonsolid when i made it a cylinder...so i dunno wut to do




GothiX

No Time to Cry

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18th September 2003

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#5 14 years ago

Could you specify what texture/shader you use?




TrentonitE

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2nd November 2003

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#6 14 years ago

from the dksarea42v3 map im using the beam4 texture and im using the part of the shader he had in there. looks like this

textures/main/beam4 { // surfaceparm nomipmaps

// nopicmip

// {

// map textures/main/beam4

// tcMod Scroll -.3 0

// blendFunc GL_ONE GL_ONE

// }

surfaceparm nomarks surfaceparm nonsolid surfaceparm trans q3map_nolightmap cull disable { map textures/main/beam4 blendFunc GL_ONE GL_ONE tcMod scroll 0.3 0 } }




TrentonitE

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2nd November 2003

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#7 14 years ago

and for the record im in dks and have gotten permission to use it




TrentonitE

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#8 14 years ago

help...ne 1? lol




TrentonitE

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#9 14 years ago

lol...common ppl...i kno u wanna help a brotha out




MatiasG

Ramacyboverlordmartriadie moan

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12th November 2003

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#10 14 years ago

yes i wanna help, just dunno how...




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