I made the lance of longinus from evangelion using milkshape, but i cant figure out how to export it and make it playable in the game. If somebody could tell me how i'd really appreciate it.
What, does nobody want to help me or does nobody know how to help me?
24th February 2004
You have to export it as a .md3 first.
Alright thanks. Can you tell me how to do everything else?
16th November 2003
Do you have skin? Do you have .md3? If you have skin texture, make a .skin (called like your .md3 file, just with different extension - md3 > skin) file where you write [name of the object in milkshape],[patch, like models/weapons2/lance/skin.jpg] Open md3 in md3view go to File>Import skin, choose the .skin file you've made. The model will be textured. File > Export as md3, overwrite, ok. File > Export as glm (first one, there are two glm exporters), Ok.
ok, but where can i get md3view?
Only Liberals Rule
18th August 2004
You can get it from the JA MP SDK.
- Majin Revan
24th April 2003
i think it was Software Development Kit you can get it here http://jediknight2.filefront.com/file.info?ID=20909
I tried to open the md3 file in md3view and it said there was a bad header in the md3 file. What does this mean and how can i fix this? Heres what the md3 looks like in microsoft word, except with rectangles instead of spaces.
IDP3 l l l l