Need help making weapon -1 reply

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Reaper17

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17th August 2004

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#1 14 years ago

I made the lance of longinus from evangelion using milkshape, but i cant figure out how to export it and make it playable in the game. If somebody could tell me how i'd really appreciate it.




Reaper17

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17th August 2004

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#2 14 years ago

What, does nobody want to help me or does nobody know how to help me?




G_S

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24th February 2004

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#3 14 years ago

You have to export it as a .md3 first.




Reaper17

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#4 14 years ago

Alright thanks. Can you tell me how to do everything else?




MeusH

°•°•°•°•°•°•°•°•°

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16th November 2003

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#5 14 years ago

Do you have skin? Do you have .md3? If you have skin texture, make a .skin (called like your .md3 file, just with different extension - md3 > skin) file where you write [name of the object in milkshape],[patch, like models/weapons2/lance/skin.jpg] Open md3 in md3view go to File>Import skin, choose the .skin file you've made. The model will be textured. File > Export as md3, overwrite, ok. File > Export as glm (first one, there are two glm exporters), Ok.




Reaper17

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#6 14 years ago

ok, but where can i get md3view?




Majin Revan

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18th August 2004

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#7 14 years ago

You can get it from the JA MP SDK.

- Majin Revan




Reaper17

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#8 14 years ago

What's SDK?




$Michiel$

...

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24th April 2003

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#9 14 years ago

i think it was Software Development Kit you can get it here http://jediknight2.filefront.com/file.info?ID=20909




Reaper17

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#10 14 years ago

I tried to open the md3 file in md3view and it said there was a bad header in the md3 file. What does this mean and how can i fix this? Heres what the md3 looks like in microsoft word, except with rectangles instead of spaces.

IDP3 l l l l