Need help with a shader... -1 reply

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Guest

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#1 10 years ago

So, I've been making the Force Pike weapon from KOTOR2, but I need a shader for it. At the end of the Pike, there's little particles floating around, almost like pretty blue static, but I just cannot figure out what kind of shader I would need to do this. It's not the lightning part, I've already done that, but the little blue dots floating around it. Here's a pic of what it should look like; it's a very subtle effect: k200000dg1.th.jpg Any ideas how to do this?




Inyri Forge VIP Member

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15th March 2005

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#2 10 years ago

I haven't played TSL in a year or two, so I don't remember exactly what the look you're going for actually looks like (you might want to grab a short video and toss it on photobucket -- wouldn't have to be long). Sounds to me like you're really looking for an EFX and not a shader. Again, though, I'd have to see the effect to give you a better idea of what you need.

Don't forget to use the fleshimpact EFX from the stun baton, too. That'd be awesome. ;)




Guest

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#3 10 years ago

It's like television static, just a little thinner and sparser, and blue. If I have time tomorrow, I'll see if I can get a video going. And yeah, I probably do need an EFX; I just really don't know much about all that wacky fancy stuff you can do with shaders and other things.:D Good suggestion about the flexhimpact EFX, by the way. I used the electric shader from the stun baton on the spearish part, so it'll complete the effect!=p




Marvel-Kid

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#4 10 years ago

I was thinking the force mind trick sparkle. Cuz that effect floats around the object... or looks like it does. You could grab that effect then grab another shader to complement it.




MagnaDoodle

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#5 10 years ago

I think shaders can only manipulate the look of surfaces (and even deform it like water) but for particles JA normally uses effects. I'm not really sure about this and I have no clue at all how to compine these with models...




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#6 10 years ago

Alrighty, I haven't had much time to work on this. Seriously, I think my teachers are plotting against us. Five different projects in two weeks? Ridiculous...:rolleyes: Anyway, I was able to get the flesh_impact efx working, and it turned out pretty cool. I still have a few questions though. 1. Does anyone know what the effect is that creates an electric shield around a character, like when they've been hit with force lightning? I think I found the shader I need, but I have no clue which efx file it is. 2. Is there any way you can have an efx file work on just one part of the model, or do they only apply to an entire model? Here's what the force pike looks like so far:




JKlover

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9th March 2008

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#7 10 years ago

what is a shader, never got into making things, just editing LOL im new to making stuff on JKA




Marvel-Kid

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#8 10 years ago

*whistles* A shader is a special effect that can be applied to a map, skin, vehicle, many things. I'll look into it for ya.




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#9 10 years ago

Gracias :)




SH()CKER

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#10 10 years ago

From what i've witnessed with playing around with hit effects they appear to be stuck to the hit location only and can't be allocated to an entire model. I think this is because the hit effects for force powers may be coded whereas .sab hit effects are basic instructions to play the efx at the location.




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