Need help with npc! -1 reply

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kyhronjinn

I don't spend enough time here

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25th June 2006

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#1 12 years ago

Hey, I got permission from the Dark Forces Mod team to re-make their dianoga npc for multiplayer, but I'm having difficulty. Basically, it's the same problem as the howler in multiplayer. It won't move. Unlike the howler, however, it will only succeed in attacking you if you jump on it. I've tried many different things, and this is basically what I have:

Dianoga { playerModel dianoga weapon WP_MELEE reactions 5 aim 2 move 5 aggression 5 evasion 2 intelligence 5 playerTeam TEAM_FREE enemyTeam TEAM_FREE class CLASS_GRAN snd dianoga sndcombat dianoga sndextra dianoga yawSpeed 160 runSpeed 300 walkSpeed 100 hFOV 120 vfov 45 height 48 width 40 health 100 }

I think if a modeller were to take a look at it, he could make it so that the attack fomes from the front, not the top, but any input would be extremely useful! **EDIT** In singleplayer, it works beautifully. Here is the original NPC file as well.

Dianoga { playerModel dianoga weapon WP_MELEE reactions 5 aim 1 move 5 aggression 4 evasion 1 intelligence 4 playerTeam TEAM_ENEMY enemyTeam TEAM_PLAYER class CLASS_GRAN snd howler sndcombat howler sndextra howler yawSpeed 160 runSpeed 210 walkSpeed 50 hFOV 120 vfov 45 height 48 width 40 health 80 }




minilogoguy18

kitty dances for rep!

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4th September 2004

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#2 12 years ago

your wasting your time, npcs dont work on the MP console and that npc doesnt even work properly in SP, my firends the one who made it. >_>




kyhronjinn

I don't spend enough time here

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25th June 2006

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#3 12 years ago

if by properly you mean how the dianoga was in the movie, then no; I didn't even know that that was possible in JKA. Theres got to be some way, some mod that works! Lugormod fixed the howler... kinda... and... there HAS to be a way!