need some one who is good with swords -1 reply

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Exodus

Wisdom begins in wonder

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20th February 2007

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#1 10 years ago

I need someone to help me get some swords into JKA, I've got the .obj file, it just needs to be "converted" so its able to be playable in JKA, i can supply the .obj files and do the skinning, .sab files, shaders etc, just need some1 to do the rest

start with this one

Thanks

Preview pic prexl0.jpg

I can send the .obj file to anyone who wants to try it




Botdra Lar'les

Master FUFer

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26th May 2007

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#2 10 years ago

Legolas' swords? Coolies. I'm not sure about .obj files, but I THINK you need a convertor plugin for your modeling program to do that.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#3 10 years ago

.OBJ, along withe .FBX are Alias'/Autodesks' signature formats. Almost everything can import/export them.




Guest

I didn't make it!

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#4 10 years ago

Ok, figure out how to turn it in to a .ms3d or .md3 or .glm file and I can help you from there. I know there are tools that can convert...Take a look at the tools & tutorials sticky-it should help find some software.




Isla Kamamee

Awkward? You bet!

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28th August 2006

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#5 10 years ago

uhh, if you have milkshape (dunno about Gmax yet) it can import OBJ directly into it, and export a glm/md3.




Exodus

Wisdom begins in wonder

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20th February 2007

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#6 10 years ago

ok i exported the model to both glm and md3, when i open it in modview the textures dont show, also i need to know how to set a tag for the position in which the character holds it




Mikouen VIP Member

What?

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3rd September 2005

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#7 10 years ago

The way I do the tags, is that I usually import a base saber hilt, delete the hilt but keep those tags.

However, you technically don't need a tag to mark the player's hand position. If no such tag is detected, the player will hold the sword at whatever part was at the co-ordinates 0,0,0 in the model editor. So, just move the grip to 0,0,0 and there's one less tag to worry about.

Ironically, none of the tutorials mention creating tags, all of them just say to steal 'em....


I don't know how, and I don't know why, but this is totally Sheep's fault.



iswer

Mapper, Modeller, Musician

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18th April 2004

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#8 10 years ago

In 3dsmax you make a tag by making a triangle with the line tool under create/shapes/splines, I think. ;)




Guest

I didn't make it!

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#9 10 years ago

I need to learn about rigging, texturing, and exporting in 3ds max, because I still am exporting it to ms3d and using ms3d to do that work.




Zaon

What makes you normal?

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15th January 2008

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#10 10 years ago

i dont know if you already know this but heres a pack with legolas's daggers

Elven Sword Pack, Jedi Knight 3 Downloads, Jedi Knight 3 Packs