New MA5B Ammo Indicator Help -1 reply

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Semedar

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#1 12 years ago

Well I made a better ammo indicator for the MA5B Assult gun that replaces the heavy repeater and everytime i load a game, and it says its loading this gun, the game crashes.. anyone know why? heres the skin..

Spoiler: Show
ma5b.jpg



Guest

I didn't make it!

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#2 12 years ago

that thing is......

SMOKING!




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#3 12 years ago

Are the image dimensions in powers of 2? (2,4,8,16 etc.)




Jose Carlos

Why? Cause normal is boring.

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#4 12 years ago

Check the properties, it's a 1024x1024. Honestly, I'd say it's too big, but what the heck. Does it give an error report or just the generic "this program has encountered..." window?




Semedar

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#5 12 years ago

Aye this right?

Spoiler: Show
ma5binfo.jpg

Edit:

Oh, and the error, it gives me it when I load a map and says "Loading... Imperial Heavy Repeater" then the game just crashes and gives me this:

Spoiler: Show
errorgun.jpg

And if you want to read the whole thing, here ya go:

Spoiler: Show

JAmp: v1.0.1.0 win-x86 Oct 24 2003 ----- FS_Startup ----- Current search path: E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Z_GunStances_JaplusV2.3_as.pk3 (6 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\YodaVM.pk3 (95 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\VaderVm2.2.pk3 (108 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Stormtrooper_Saber.pk3 (31 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sithcouncilv2.pk3 (285 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\rpg_jedipyramid2.pk3 (142 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\rpg_jedipyramid.pk3 (139 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RevanDark_Weapons.pk3 (371 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RevanDark_Special_Weapons.pk3 (46 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RevanDark_Blood_for_Swords.pk3 (10 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Replica v2.pk3 (59 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jedicouncilgcx.pk3 (318 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\japlus_gla_anims.pk3 (6 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\hs_rots-kenobi_SP.pk3 (22 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\hs_rots-kenobi.pk3 (88 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HS_rots-dooku.pk3 (76 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\hs_kenobi3-saber_SP.pk3 (5 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HS_anakin.pk3 (298 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Haps_Stormtrooper.pk3 (21 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Halo_AR.pk3 (60 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Ep3 lightsabers alt.pk3 (16 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\DarthVader_Hilt.pk3 (11 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

---------------------- 25957 files in pk3 files execing mpdefault.cfg execing jampconfig.cfg couldn't exec autoexec.cfg ...detecting CPU, found AMD w/ 3DNow!

------- Input Initialization ------- Skipping check for DirectInput Joystick is not active. ------------------------------------ ...initializing QGL succeeded ...setting mode 6: 1024 768 FS ...using colorsbits of 32 ...calling CDS: ok ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...101 PFDs found ...hardware acceleration found ...PIXELFORMAT 9 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc available ...GL_EXT_texture_compression_s3tc available ...no tc preference specified .....using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_env_add ...GL_EXT_texture_filter_anisotropic available ...using GL_EXT_texture_filter_anisotropic ...Using GL_EXT_texture_edge_clamp ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 6600 GT/PCI/SSE2 GL_VERSION: 2.1.1 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 4096 GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! @ 2192 MHz rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 0 texture bits: 32 lightmap texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled compressed lightmaps: disabled texture compression method: GL_EXT_texture_compression_s3tc anisotropic filtering: enabled (16.000000 of 16.000000) Dynamic Glow: enabled

------- sound initialization ------- Initializing DirectSound - using ancient version of DirectX -- this will slow FPS locked hardware. ok ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xb040050 dma buffer No background file. ---------------------- ------------------------------------

--- ambient sound initialization --- Sound memory manager started Loading dll file ui. --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:29070 Hostname: Semedar-PC IP: 192.168.1.100 IP: 5.60.133.93 ------ Server Initialization ------ Server: mp/ffa4 ----- FS_Startup ----- Current search path: E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Z_GunStances_JaplusV2.3_as.pk3 (6 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\YodaVM.pk3 (95 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\VaderVm2.2.pk3 (108 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Stormtrooper_Saber.pk3 (31 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\sithcouncilv2.pk3 (285 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\rpg_jedipyramid2.pk3 (142 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\rpg_jedipyramid.pk3 (139 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RevanDark_Weapons.pk3 (371 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RevanDark_Special_Weapons.pk3 (46 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\RevanDark_Blood_for_Swords.pk3 (10 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Replica v2.pk3 (59 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\jedicouncilgcx.pk3 (318 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\japlus_gla_anims.pk3 (6 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\hs_rots-kenobi_SP.pk3 (22 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\hs_rots-kenobi.pk3 (88 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HS_rots-dooku.pk3 (76 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\hs_kenobi3-saber_SP.pk3 (5 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\HS_anakin.pk3 (298 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Haps_Stormtrooper.pk3 (21 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Halo_AR.pk3 (60 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\Ep3 lightsabers alt.pk3 (16 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\DarthVader_Hilt.pk3 (11 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files) E:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

---------------------- 51914 files in pk3 files Loading dll file jampgame. ------- Game Initialization ------- gamename: basejka gamedate: Nov 6 2003 Loading dll file ui. Loading dll file cgame. Shutting down OpenGL subsystem Requested feature was omitted at compile time

Note: That the gun mod is called "Halo_AR.pk3"




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#6 12 years ago

If the texture is a Jpg, make sure it's set to baseline, not optimised or anything like that.




Jose Carlos

Why? Cause normal is boring.

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#7 12 years ago

Yeah, The one and only nailed it. The .jpeg needs to be baseline.




Semedar

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#8 12 years ago

Aye that did it! Thanks The One And Only ^^

This is what I got now..

Spoiler: Show
ma5b-1.jpg

Edit: Aye the blur may look crappy here, but ingame looks better haha




Semedar

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#9 12 years ago

Semedar;3830374Aye that did it! Thanks The One And Only ^^

This is what I got now..

Spoiler: Show
ma5b-1.jpg

Edit: Aye the blur may look crappy here, but ingame looks better haha

Eh I can't edit my last post, but is it possible to make that ammo indicator glow? like a faint blue hue? It would look bad a** if it was possible.. :cool:




-Samurai-

I left this blank.

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#10 12 years ago

Yes you can. You could use a dynamic glow shader. I've used them before but someone with more knowledge on them should explain it. But it is possible and pretty easy.