New MA5B Ammo Indicator Help -1 reply

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#21 13 years ago

how do i add shaders to a skin? i want to add some to the metal of my imortals to make it look metalic




Semedar

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21st September 2004

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#22 13 years ago

Aye heres the skin with the new ammo indicator thingie, do you also want the shader?




Mad Cat MkII

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#23 13 years ago

shoot i just realized theres a bit of a difference between a gun and a saber in the fact after u export it to a glm u dont need a skin file any more so unless u want to do so work exporting ur going to need to pic one of the 2 shaders




Semedar

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#24 13 years ago

Yeah I think I'll stick with the shiny shader. But it will be nice if I can get both haha




Mad Cat MkII

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#25 13 years ago

well u can have both its just guuna take more work and explaining and thats assuming my theory pays of




Semedar

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#26 13 years ago

Eh? A Theory you say? Whats that you speak of? haha But you got an idea?




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#27 13 years ago

Lower the brightness of the glow, make that green dot glow (I don't know, it could be cool :)), and get both shaders working and it could be worth a download.




Semedar

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#28 13 years ago

Lol I'll do that if anyone knows how to get both shaders working.. Anyone know? Ideas would be appreciated..:cya:

Well, I'm ganna hit the sack for today.. :sleep: I got a physical tomorrow.. err today.. :uhm:




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#29 13 years ago

The toturials in the modding toturial and resource thread seam to be made by programmers,not players because its so damn complex!




-Samurai-

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#30 13 years ago

You can have both. Heres an example using the shader of a skin I did for myself. It uses specular shading and a dynamic glow:

Spoiler: Show
models/players/kit_feta/saboteur_head { { map models/players/kit_feta/saboteur_head rgbGen lightingDiffuse } [COLOR=darkorange] { map models/players/kit_feta/saboteur_head_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } [/COLOR][COLOR=royalblue] { map models/players/kit_feta/saboteur_head_glow blendFunc GL_ONE GL_ONE glow }[/COLOR] }

Orange is the specular shader, blue is the glow, and it works fine. Just look at how mine is layed out. It should be like this: models/weapons2/weapon/file { { Shader for glow or shine } { Other Shader } } Hope that explains it.