New MA5B Ammo Indicator Help -1 reply

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Semedar

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#31 13 years ago
1ShotDoctor;3833524You can have both. Heres an example using the shader of a skin I did for myself. It uses specular shading and a dynamic glow:
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models/players/kit_feta/saboteur_head { { map models/players/kit_feta/saboteur_head rgbGen lightingDiffuse } [COLOR=darkorange] { map models/players/kit_feta/saboteur_head_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } [/COLOR][COLOR=royalblue] { map models/players/kit_feta/saboteur_head_glow blendFunc GL_ONE GL_ONE glow }[/COLOR] }
Orange is the specular shader, blue is the glow, and it works fine. Just look at how mine is layed out. It should be like this: models/weapons2/weapon/file { { Shader for glow or shine } { Other Shader } } Hope that explains it.

Aye!! That worked!! Thanks :cool: Hmm now to lower the brightness of the glow map hehe To the Photoshop Mobile!! :Puzzled: lol




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#32 13 years ago

by too damn complicated i mean how do i do it...




Semedar

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#33 13 years ago

lol how to do what, Arc9?

Oh and heres how it looks.. I still think theres something missing or wrong with it but eh.. you guys decide :bows: lol

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shot0017.jpg
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shot0018.jpg

And I made that green dot glow more, for who ever requested it haha sorry I forgot your name =p




Semedar

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#34 13 years ago

Finally I have released the file to FileFront

Halo AR - FileFront.com

I also submitted it to JK2Files.com




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#35 13 years ago

Make a shader. Thats what...




Semedar

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#36 13 years ago

Haha well I really dont know =P




Semedar

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#37 13 years ago

Hmm I was wondering if you can have those same effects as seen on The Quad (Map) where the Security place is at, they have those little cams.

Heres a screenie:

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shot0035.jpg

Can I have that line going up on the gun where the ammo indicator shows? With both Glow and Specular shaders present?