#31
13 years ago
1ShotDoctor;3833524You can have both. Heres an example using the shader of a skin I did for myself. It uses specular shading and a dynamic glow:Spoiler: ShowOrange is the specular shader, blue is the glow, and it works fine. Just look at how mine is layed out. It should be like this: models/weapons2/weapon/file { { Shader for glow or shine } { Other Shader } } Hope that explains it.models/players/kit_feta/saboteur_head { { map models/players/kit_feta/saboteur_head rgbGen lightingDiffuse } [COLOR=darkorange] { map models/players/kit_feta/saboteur_head_spec blendFunc GL_SRC_ALPHA GL_ONE detail alphaGen lightingSpecular } [/COLOR][COLOR=royalblue] { map models/players/kit_feta/saboteur_head_glow blendFunc GL_ONE GL_ONE glow }[/COLOR] }
Aye!! That worked!! Thanks :cool: Hmm now to lower the brightness of the glow map hehe To the Photoshop Mobile!! :Puzzled: lol
#33
13 years ago
#34
13 years ago
Finally I have released the file to FileFront
I also submitted it to JK2Files.com
#36
13 years ago
Haha well I really dont know =P
#37
13 years ago
Hmm I was wondering if you can have those same effects as seen on The Quad (Map) where the Security place is at, they have those little cams.
Heres a screenie:
Spoiler: Show

Can I have that line going up on the gun where the ammo indicator shows? With both Glow and Specular shaders present?