Anyone know some good tricks to save fps in a big, flying map?
Do you have FPS problems? I don't see why there would be a problem, there much less brushes in a space map than in a normal map.
Well I suppose I don't right now but I know that there will be because I'm making functional spaceships that have hangers so it will take a lot of bevels and brushes and such, and I was wondering if anything would shorten my compile time/lower fps in game
You could put them in another place and use hyperspace, unless you want them all to be in the field, which is probably what you want.
Yes this would help me a load.
No doubt, all in the same place, IE not like the siege destroyer. For instance in the new sith-j map kamino it's huge but there is no loss of fps unless you go into the clone room, which isn't a big deal. But anyway to save time and fps would be great.
what about detail brushes, I know that saves compile time, but does it affect fps
Detail brushes aren't looked at by VIS while compiling. Using lots of detail brushes won't save you FPS.
Using VIS properly, however, will. There should be some tutorials for that out there.
There ARE Tutorials. Kamino is different than a space map (havnt played it, but its just obvious)
If you understand the engine, you would know that you can place these things called "AREAPORTALS" inside of doors. An area portal makes it so the game doesnt draw anything on the other side of the door, untill the door is open. Without an areaportal the game just draws EVERYTHING. I doubt you have doors, so you cant use areaportals. How about using detail? Check it out: THe proper usage of Hint and Detail brushes. Read this very advanced tutorial over and over untill you get it.
actually I do have doors, and I tried detailing and something very unusual happened, the brushes that I detailed don't show up in radiant but they show up in the game and its screwing everything up because I need to delete them but I can't in radiant