Hi, I usually miss the "Normalize" button next to the Axial in the Surface Inspector. In CoD4Radiant it's there, but not in GTKRadiant 1.4. How can i make these patches looks...not ugly?
In the textures window, press 'CAP', and it should switch between the X,Y, and Z alignments. You could also press 'Set...' to set directly how you want the patch to be aligned. Pressing 'Natural' will make it 4x4, I believe. Pressing 'Fit' will stretch the texture over the patch completely, but there can be some warping in that sometimes.
Oh ye, I see, I need the Natural button... but it's in 1.5. I'm working with 1.4 and there aren't these buttons :/
Try Shift + S
Woah, thank you, it is that... but where the hell is it in the menus?
jk3editor;5420661Woah, thank you, it is that... but where the hell is it in the menus?
I usually use the 'fit' or 'natural' options on the patch surface inspector and then just tweak the size of the texture from there using the up down arrows on the horizontal and vertical stretch step. I only use the 'cap' option on certain patches where the texture doesnt want to cooperate using the other methods. =p
Yeah but I nowhere found that in the main menu, that's hotkey is Shift+S xD Btw thank you all :)